Domination or CTF sound great.
Team Defender is also a game mode (from CoD MW3) that would work wonders in this game.
Domination or CTF sound great.
Team Defender is also a game mode (from CoD MW3) that would work wonders in this game.
Here are few things i would like to see 
Capture The Flag
Vip Escort (vip has X lives , enemies has Y lives. The team that loses all lives loses) (like 10 vip lives, 50 enemy lives).
Item Hold (A single item, both teams have to fight for it)
Sounds a lot like Team Defender, where one player holds a flag (and can carry it around) and when he gets killed, the flag drops and another player (friend or foe) can pick it up.
Team who holds the flag must defend the carrier and get points over time for doing so.
Honestly, this game has a lot of potential and I’m positive there will be a lot more new maps and modes (excited for Execution)!
@Aazhyd Em… No , maybe i didnt explain…
A single item. Each team has separate drops. Item spawns on random spot on the map. Each team has 1 objective. Get the item back to their drop and keep it there for X amount of time. Lets say item in drop gives 1 point per sec , they have to keep it at the drop for 250seconds.
Enemy team has to steal the item, take it back to their drop n keep it for 250secs to win !
(its like flag carrier, but this one more focused on protecting their drop rather than protecting a player, which would be like VIP)
The last thing this game needs is DM or TDM. As we alredy dont have enough problems with teamplay in pub games.
It would turn game into shit.
Tbh game would be ruined with TDM (as friend Dirmagnos said above). Let’s wait a bit for the Execution release. I’m 90% sure devs are already thinking of some new awesome modes, but they need to end unfinished project first. Be patient DB players ‘n’ #PlayDirty 
Domination would be a good fit for casual games imho. Sometimes it would be nice to play a game mode that isnt all about chokepoints. Domination wouldnt fit all maps but for example the Execution trial map would work wonders.
I wouldn’t be completely opposed to a TDM-type game, but I suspect that once it was introduced, populations on objective games would plummet drastically.
Domination-type games have always been my favorite for casual/pub games. You need some teamwork, but it doesn’t have to be a closely coordinated as “Plant the bomb” games. Not sure what their options are for respawning though - if it’s going to be a 3-flag type of game, then you can’t really have people spawning in the same spot every time like we have now (although if the flags were placed right, that might not be as big an issue).
[left][quote=“PNellesen;33900”]Not sure what their options are for respawning though - if it’s going to be a 3-flag type of game, then you can’t really have people spawning in the same spot every time like we have now (although if the flags were placed right, that might not be as big an issue).
[/quote]
It’s not a problem to have a set spawn area for both teams in Domination. I don’t know if you ever tried Global Agenda, but they had Domination with spawn rooms (Didn’t TF2 also have that? Can’t remember).
[center]Here’s a standard Domination point placement with random spawns:
A
B C[/center]
[center]And here’s how you place them with static spawn rooms:
O
A B C
X[/center]
ABC = Points
O = Blue team spawn
X = Red team spawn[/left]
Obviously B is more valuable than A and C with static spawns, which isn’t necessarily the case with dynamic spawns. But personally I think it works fine, and I actually prefer it.
[quote=“Litego;34049”]
[center]And here’s how you place them with static spawn rooms:
O
A B C
X[/center]
ABC = Points
O = Blue team spawn
X = Red team spawn[/left]
Obviously B is more valuable than A and C with static spawns, which isn’t necessarily the case with dynamic spawns. But personally I think it works fine, and I actually prefer it.[/quote]
Yeah, that’s the layout I was imagining for static spawns. I haven’t played Domination on anything but CoD (MW, MW2, MW3) and Titanfall, all of which were dynamic.