between maps we need the option to at least switch body types. dont see why switching characters shoudnt be added either. a 16 slot player cap just makes it even worse because you so easily lose your spot when you finally do switch.
the technically bent arguments of wolfnemesis make no sense. it is no different than late join only you have your spot kept while you make your adjustments and switches within a reasonable time limit between maps. also, what rpg has “rounds” that you aren’t allowed to switch characters? why must brink be compared to it? if it is an 8v8 team based rpg then maybe =/\