Switching Characters Between MP Rounds


(sereNADE) #21

between maps we need the option to at least switch body types. dont see why switching characters shoudnt be added either. a 16 slot player cap just makes it even worse because you so easily lose your spot when you finally do switch.

the technically bent arguments of wolfnemesis make no sense. it is no different than late join only you have your spot kept while you make your adjustments and switches within a reasonable time limit between maps. also, what rpg has “rounds” that you aren’t allowed to switch characters? why must brink be compared to it? if it is an 8v8 team based rpg then maybe =/\


(Calelith) #22

It would be nice if you could level up without having to quit the game.

I hate it when i have a good lobby and have to leave because i’ve leveled a few times.


(Happymonster) #23

seems like a clear poll to me

what amazes me is that people think the system we have now actually contributes to balance
and switching characters would make the game less interesting
while it is obvious that the opposite is true


(Gokudo) #24

[QUOTE=Happymonster;321476]seems like a clear poll to me

what amazes me is that people think the system we have now actually contributes to balance
and switching characters would make the game less interesting
while it is obvious that the opposite is true[/QUOTE]

QFT.

I think now Splash damage should start to think a way to switch character into the game.


(Smoochy) #25

due to some characters being lower classed (i have a 19 - i reset abilities and a 10) it might be unfair, you could go into a low rank server then swap to your level 20.

between maps should be fine. its annoying though when i go into a map with my medic/engi and we need a soldier/op which is my other character.


(Happymonster) #26

[QUOTE=Smoochy;321659]due to some characters being lower classed (i have a 19 - i reset abilities and a 10) it might be unfair, you could go into a low rank server then swap to your level 20.

between maps should be fine. its annoying though when i go into a map with my medic/engi and we need a soldier/op which is my other character.[/QUOTE]

level doesnt mean skill
i dont even know what a low rank server is tbh i play my lowbies on our clan server and get stomped but i get stomped with my higher characters as well so i dont see the difference

we should stop treating new players as morons because that way they will become morons
a tough learning school is often the best school
theres too much tutorialism in gaming if u ask me, like brink feels like a tutorial half the time and a tutorial is not a game


(kamikazee) #27

[QUOTE=Smoochy;321659]due to some characters being lower classed (i have a 19 - i reset abilities and a 10) it might be unfair, you could go into a low rank server then swap to your level 20.

between maps should be fine. its annoying though when i go into a map with my medic/engi and we need a soldier/op which is my other character.[/QUOTE]In that case, doesn’t it mean that the game should store the player’s rank (1-5 I believe) seperately from the characters and choose based on that. For example, once one of your characters makes you move to rank 4, you can only join rank 4 servers (depending on server browser and server settings), no matter what character you pick.

Maybe it already works like this? I should check…


(Smoochy) #28

[QUOTE=Happymonster;321761]level doesnt mean skill
i dont even know what a low rank server is tbh i play my lowbies on our clan server and get stomped but i get stomped with my higher characters as well so i dont see the difference

we should stop treating new players as morons because that way they will become morons
a tough learning school is often the best school
theres too much tutorialism in gaming if u ask me, like brink feels like a tutorial half the time and a tutorial is not a game[/QUOTE]

hey, im not saying i agree but matchmaking is done via rank (on consoles anyway - im on pc - im not sure if its the same with our servers)

i agree that its best to thow everyone in together. else now will noobs learn? i think its a general dev trait to treat people like spazzes these days. hence no server browsers for some and all the juicy options being hidden away from people on pc. its like we are going backwards sometimes!

its massively annoying when you go to a server with 1 character (say my op/soldier) and find there isnt any decent medics on the team and that character hasnt got any medic abilities.


(Smoochy) #29

[QUOTE=kamikazee;321777]In that case, doesn’t it mean that the game should store the player’s rank (1-5 I believe) seperately from the characters and choose based on that. For example, once one of your characters makes you move to rank 4, you can only join rank 4 servers (depending on server browser and server settings), no matter what character you pick.

Maybe it already works like this? I should check…[/QUOTE]

agreed. i had a level 20 medic/engineer. but i know i can amass far more XP being medic so sold all abilities and made him a level 20 soldier/op. my new character was level 10 medic/engi yet i was really a level 20 just without some abilities. its so easy to kill the noobs and rule the server.

this matchmaking thing is just a way to mollycoddle noobs, im not sure it helps them.


(SinDonor) #30

I’d REALLY like to see this change get implemented. Sometimes, I just get bored with my Heavy Engy and wanna switch to a Light Medic/Op or Med Assault. I’d like to NOT have to leave a game, with all of my friends in it, just to change characters between games. Some maps are better for my Heavy Engy, some are better for my Light Medic/Op.

I’m fine with not being able to change characters MID-game, but pre-game or when I first join a server and haven’t ready-up’d, then I should be able to pick the character I wanna roll with for the rest of that match.


(Mustkunstn1k) #31

DEFINITELY! Hell, I think it sucks that we can’t change them during gameplay. I mean the whole focusing thing makes no sense - might as well take away our ability to change the classes in this case, right?

But I was shocked to find out that we can’t change anything during setup or after the end of the match.


(howie) #32

[QUOTE=weeschwee;321055]someone on the steam forums put it really well. he said something like:

splash damage has created a system that rewards players for switching classes on the fly to help out the team. unfortunately the character progression discourages it. people honestly want to play as the class they have invested time and skill points into. some classes have more importance than others so people spend time in them. once a map calls for that other class though, people are less likely to switch which results in losing matches or bad teamwork. this isn’t as much of a problem in clan matches where people have good communication and can setup before hand, but the majority play on public servers without pre-made teams.

this paraphrase is extremely important. it’s hard to say that splash damage SHOULD change the game. but it is important to know that this is the result of their system. it’s unique and not boring from other games, but it isn’t necessarily good or the best way to do it. i think tf2 and bfbc2 have it right, letting you swap out anything on the fly while your choices are very important and balanced.[/QUOTE]

This is worth quoting again. More than a few times i’ve begrudgingly changed class. Sometimes i’ve thought sod it, it’s only a public, and haven’t.


(weeschwee) #33

assuming you can complete the objective. as it stands, most maps are defensively biased. the hardest objectives are hacking which involves the hardest class to be good at. add on that said class is least crucial to a team in most scenarios and you have few people specced for it. if the opposing team has any organization or skill whatsoever, you will be stuck on that objective.

i too switch to the class that needs to be played if the job isn’t getting done. and referring to my earlier post, i feel punished by the game.

as of now the game wants you to make a jack of all trades. so the objective of brinks character progression is to make the most bland character? and having different character slots is basically a shortcut for respeccing unless you want different faces, voices, or scars/tattoos.

honestly, i would some up this current method as artificially extending the games life rather than balance and fun.


(Smoochy) #34

agreed. i feel im often forced to play medic as all the medics on my team suck donkey bits.

i have a level 20 soldier/op as i reset my level 20 medic. its just annoying im always forced into the role im best at butu it makes the game feel very samey.

i would have preferred to be able to swap characters between deaths or at least at the end of the map. in the end you just leave the server


(Rockhound) #35

The whole level-restriction isnt needed for the MP, games are fine without. If you change your class because you think its needed youre also only like a lowlevel-player. Most Characters are class-specified so you wont have any abilities avaible anyways.

You should be rewarded by trying out new combinations within the team by switching classes and also on your abilites. But the whole system is punishing those who would like to try out something new.

At first you should know how MP works!

  1. Friends grouping up and starting a game
  2. Friends coming online and getting on their friends game
  3. Buddy getting online and want to have some fun

Now, the system at the moment does only support the first option. Neither the second or third option is working because you absolutly have no clue what the team will be which you`re getting in.

You should be able to select your character/class at the beginning of the game to see how youre team is build up. You should be also able to do so ingame or between the rounds. Someone spoke about lagproblems due to character/class switching, they should be not more noticeable as the lags being caused because people tend to leave and get back ingame because theyre switching their character/class.