[QUOTE=Kendle;450799]I think the multiple data-core approach is a lazy mechanic to string out an objective and I really don’t like it.
I guess SD’s thought is making the carry phase simple makes it easier for “newbies” to understand, and requiring it to be done more than once ensures it’s not over and done with too quickly. I suggest a single object carried for a longer distance is just as easy to understand, and can take just as much time. The difference is it’s not a spammy chaotic mess like the 2 carry phases on WC.
I’ve never heard anyone complain they don’t understand the hostage escort game-mode in CS, and SD themselves had escort maps in Brink, so why they’ve suddenly decided extended doc-run maps are a bad thing I don’t know. ??[/QUOTE]
I think most of our current multi-item doc runs are a result of us trying to balance the objectives in a space that was already too well defined and progressed for us to be able to change them significantly enough. Unfortunately all maps reach a ‘point of no return’ of sorts at some point 
We are aware that the doc runs are not as good as they could be though and we’ll try to address that in future maps for sure, plus we’ll look at what else we can still do in existing ones to improve them.
