Stupid xp-farm exploit


(kilL_888) #21

did that all the time in wolf et. :slight_smile: in brink though its not really important. you dont need xp per match to unlock abilities like in wolf et.

should be considered though in a future patch or dlc to create some more process in each level.


(tokamak) #22

The idea that each rule creates an exploit is completely unfounded. It’s a popular notion when it comes to real legislature but that’s because in the real world actors can do much more as well as that each rule increases bureaucracy.

That’s what I like so much about game design. At my study we constantly learn to analyse and evaluate policies and everything is tied to these two very strict and practical constraints that a game doesn’t have. A game has a limited (even though in some case large) amount of possibility and the problems are incredibly structured. You can implement new rules on the smallest scale without bogging the game down noticeably.

For a policymaker, games are idealised worlds where you can do whatever you want to get the right structure in which everyone can enjoy the game in the way you want. It’s a wet-dream.


(Scip) #23

i dont see a sensible reason for XP whoring in the long run

once you have reached lvl 20 you wont gain more XP anyway :rolleyes:

so if anything, it s just a temporary phenomenon


(SockDog) #24

[QUOTE=tokamak;318033]The idea that each rule creates an exploit is completely unfounded. It’s a popular notion when it comes to real legislature but that’s because in the real world actors can do much more as well as that each rule increases bureaucracy.

That’s what I like so much about game design. At my study we constantly learn to analyse and evaluate policies and everything is tied to these two very strict and practical constraints that a game doesn’t have. A game has a limited (even though in some case large) amount of possibility and the problems are incredibly structured. You can implement new rules on the smallest scale without bogging the game down noticeably.

For a policymaker, games are idealised worlds where you can do whatever you want to get the right structure in which everyone can enjoy the game in the way you want. It’s a wet-dream.[/QUOTE]

As I said, you can apply rule after rule to deal with exploit after exploit and/or deficiency after deficiency but eventually you end up with an XP system that isn’t representative of the model it’s meant to be scoring.

There’s a big difference between game rules and rewarding players for actions within those rules. Unless you aim to remove any freedom of choice then the rewards can’t be attributed fairly and as such can be exploited or seen as unfair. XP is no different from Stats in the respect that for people who are invested in that aspect of the game exploiting the system is the goal of the game.

Sadly your game sounds like a fun physics model and not something that always humans to play. I just don’t believe you can apply direct digital maths to score analogue complicated actions.