haha, try check IGI & IGI 2 games.
thats was really “strange” animation 
and some Soldner movements, maybe.
also both Two Worlds games and Fuel of War no flawlessly animated too.
hope Kaos st will make Homefront more seriously. ser-i-ous-ly hope.
Strange walking animations?
Hold your arms akimbo with 3lbs in your hands for 2+ hours while keeping that steady. I think that’s why weapon bobbing is used. Since it’s a video game I don’t care to see pretend fatigue and turn off bob or even weapon draw.
I’ve done that a few times in ET with no weapon draw. Most of the time I could react fast enough to still revive.
This is from H0RSE’s website:
“•- Head bob can be turned on/off on both PC and console”
Here is the link: http://www.fragworld.org/frag/community-blogs/brink-info-pt-1-story-gameplay-smart-classes-and-objectives.html
He usually quotes one of the developers or a video but that’s not the case in this example. I hope he is right. Immersion has nothing to do with weapon bob in my oppinion. For me it is more distracting and actually pulls me out of the game due to the distraction. I’m sure they’ve fixed it since the container gameplay vids. As long as it’s not excessive, I’m fine with it. That being said, if there is an option to turn it off, I will.
[QUOTE=Kryptyk Samurai;259732]This is from H0RSE’s website:
“•- Head bob can be turned on/off on both PC and console”
Here is the link: http://www.fragworld.org/frag/community-blogs/brink-info-pt-1-story-gameplay-smart-classes-and-objectives.html
He usually quotes one of the developers or a video but that’s not the case in this example. [/QUOTE]
That is the case in this example. Rahdo said it in an interview, but I cannot find it/remember where I saw it. Of course, it was an older interview and things could have changed. I also heard him say consoles will have fully mappable controls, but that might have changed as well.
I beleve one of the options will be to turn head bobbing on or off, depending on what you want.