[QUOTE=Mustang;528507]I’d say something in-between.
If both teams do all objectives then the fastest times wins.
If one team does more objectives than the other team they win.
If both teams do the same number of objectives then it’s a draw.
Id say “objective completeness” should be split up a bit more than all or nothing.
e.g. Both teams destroy 1 out of 2 containters could be a draw, but if one team gets 1 and the other team gets 0 then there is a winner.
e.g. EV routes can be split up into several sections, roughly segregating the normal hold points, so Chapel could have 3 EV sections, one team gets 2 sections complete (stuck by the lift) and the other only 1 (stuck between the MGs) there is a winner, but if both teams get stuck near the lift they’d both have 2 sections done and it’d be a draw.[/QUOTE]
I think chapel would be better without the EV
if you compare it to the tank in goldrush it’s very different
Moving the tank was only contested at/by barriers, it had those stages you mention
The EV on chapel is just moving+getting destroyed over and over again
fighting zones in ET where much more defined
my version of chapel:
A spawnflag infront of THE chapel (where mg and ammo box is) and destroy a wall at the EV garage, then steal something from the building and bring it to the garage 2 times (Can be done without blowing the wall, using the trickjump at the ammobox). No EV
The different merc speeds are perfect for docruns would be very exciting in my opinion
@SD: please make every ETplayer (your hardcore fans) happy and add spawnflags + selectable spawns and docruns