Stopping the EV


(rapid_shot) #21

They should really detonate automatically when the tank runs over them.

I think the EV is the single best reason to bring nades back. If you want to make the merc with the nade special, put the nade on a cool down (as it is) and for everyone else, just a single nade. Forget all this unnecessary complex speed based on damage or number of players near it. I think the only problem is not being able to damage it enough.


(Protekt1) #22

I prefer shooting my gun to damage EV than giving everyone nades so they can skillfully lob a grenade a slow moving target to deal damage.


(Humate) #23

The spam options seem to be there, the question is do teams want to forfeit certain class compositions to apply them.


(Protekt1) #24

Very good point.

We don’t really need grenades on top of the tools several classes already have.


(chippy) #25

Guns can take out the EV MG and damage the tracks slowing it down.
Another (new/redesigned) weapon/ability can completely destroy to EV.

Obviously you can destroy the EV with the weapon/ability without shooting the tracks or the MG.

Thoughts?


(DarkangelUK) #26

Aren’t we meant to be getting a rocket soldier at some point? We’ll soon have a bunch of them on EV missions instead of fops, or a mix of both at least.


(Seanza) #27

[QUOTE=chippy;478807]Guns can take out the EV MG and damage the tracks slowing it down.
Another (new/redesigned) weapon/ability can completely destroy to EV.

Obviously you can destroy the EV with the weapon/ability without shooting the tracks or the MG.

Thoughts?[/QUOTE]

Tactical nuke only for EVs? :smiley:

Offtopic: Update the EZ url in your sig! .com now


(chippy) #28

[QUOTE=Seanza;478813]
Offtopic: Update the EZ url in your sig! .com now[/QUOTE]

You’re so needy!


(Rex) #29

Not the single best, but a good reason yes!

Oh dear. :rolleyes:


(Kl3ppy) #30

Will we see an Anti-EV turret which can be placed by engi?


(attack) #31

im not sure about it on LB it could be really awful if the tank gets destroyed more often.on some stages it feels like you have to repair it every 5 meters.


(DarkangelUK) #32

I will say this, if they add more options for disabling the EV then I sure as hell hope they speed it up as well. Taking it out is all fine and dandy, but not at the cost of fun, progression and pacing. Nothing wound me up more than trying to get the MCP through the tunnel on valley and bumping into 3 AVT’s, vehicles and rocket launchers at the other end.


(Seanza) #33

Have you never played a round of Whitechapel with all your team around the EV then? It’s rapid!


(Kl3ppy) #34

I have the feeling, that the last few meters the speed of the EV is way too fast. When it’s down the lift and in the tunnel, it looks like the EV has some turbo charge and speeds up in 1 sec from 0 to 100 km/h (60m/h :wink: )


(Rémy Cabresin) #35

The max speed should definatly be maxed to like x3 maybe even max x2.

Damaging the EV isn’t too much of a problem if you play competitively I guess because you would have your team balanced to have spam players(think the Arty/Strike mercs) who give ammo aswell as abilities to spam damage the EV. Maybe give some merc(engineer mercs?) some sort of EMP nade that temporarily stals the EV? This might add a nice dynamic where a team has to time there EMP ability engineer with it’s spam based teamplayers to damage it?

ps: just first thing that came to mind

brainfart 1: To make that EMP nade ‘not only about stalling the EV’ make it temporarily disable things like Turrents/Mines such things. This way the merc having the EMP ability will have to consider what to use it on, give his team window to get past a turrent/minefield or use it to stall the EV.


(attack) #36

maybe the repairtime should be faster ,and the dmg of explosives increased


(Volcano) #37

you could try running engies


(attack) #38

a engi needs currently rly long to repair the tank.


(Rex) #39

Same for the pumps, on Waterloo. :confused:


(attack) #40

punps are ok for me. as they can only get planted

btw whats about the possibility to plant the tank. this way the defenders have to hold the plant and the attackers have to disarm.could be more tactical.this is only as addition not to replace other disable ways.