[QUOTE=Smooth;496244]Currently, sprint is it’s own state during which nothing can be performed. It’s meant to be an active choice for players to be used getting quickly from A to B but not during any other action.
If we allow sprinting reloads, we need to start considering allowing sprint for other, simpler actions such as:
[ul]
[li]Melee Attacks[/li][li]Cooking Grenades[/li][li]Throwing Grenades[/li][li]Throwing Packs[/li][li]Pump/Bolt Action Between Shots[/li][/ul]
At that point, sprint is only really disallowed during firing and actively using abilities like defibs and targeting artillery. Also the inconsistencies become very hard to explain to the player, and sprinting becomes the default movement state nearly all the time.
If sprint is the default movement state, why force people to hold sprint? Why not just remove sprinting all together and increase the base run speed? This isn’t something we want to do as we feel that, for our target audience, players are hard enough to track during combat as it is. Also sprint only increases forward speed, we definitely don’t want our base movement state to have different speeds in different directions and we definitely don’t want players strafing any faster than they currently do.
Another sticking point is semi-automatic weapons. With sprinting reloads allowed, the only time the player can’t sprint is during the short time they fire each weapon, which becomes very jarring.
We’ve tested allowing sprinting reloads and item throwing internally and decided that we want it to remain a choice for getting to A to B and not something that is used during combat or any other interaction.
With that in mind we will be accentuating the sprinting state to separate it slightly further from combat usage while trying to maintain responsiveness of entering and exiting the state.
EDIT: Regarding melee in general, we are planning on having a large overhaul of how it works and not being able to catch people will be part of that. We’re just focussed on moving and shooting and universal character changes right now.[/QUOTE]
There some issues that need a closer separate look, not “sprint in general”.
- First af all. sprint is very loud. i use walk very often, when i dont want to be heard. so it wont be defalut (i.e. only one) option in some battles.
- Second of all slow-down for some actions can be different.
- Some actions are intuitively can slow you down, some - cannot.
2+3 lead me to this:
reload low slow-down
melee attack very low slow-down (because this is soldier with a knife! why slow do)
weapon switch no slow-down
Cooking Grenades mid slow-down
Throwing Grenades slow-down
Throwing Packs very low slow-down
Pump/Bolt Action Between Shots (what is this i dunnolol) 