State of Play: Closed Beta, Communication, & Community


(k0k0nat) #101

Matchmaking solves the problem of different skill levels. Dont know when its going to be included but je…

But I also agree that there is currently no sense in sending out new keys when:

  1. Performance - Ingame AND Launcher

  2. Maps

  3. Tutorial / Skill-Level / Balancing for new players

Are not solved. We just saw what happened.

PS: I just upgraded my system to i7 + R280X and the performance is “OK”. Please dont expect that the majority of new players have a “brand new” or solid computer.

With my older PC, xT was simply unplayable.

No solution for this poor performance, no reason to invite more players.


(shaftz0r) #102

1- performance
2- maps (replayability)
3- skill gaps
4- UI (this includes 3 merc choices, and all of the UI clutter in game)

There’s no reason to even think about splitting up server until this goes open. also i feel like people forget how easy it is to just throw away an account in a f2p model. it was the bane of ET’s existence from a player tracking perspective


(DarkangelUK) #103

Matchmaking solves the problem for those that use it, from what I gather players can still browse the server list and join where they want regardless of matchmaking, so that doesn’t stop a ‘pro’ joining ‘nubs’ and owning.


(k0k0nat) #104

If matchmaking works, i will be the last one joining a pub server :stuck_out_tongue:

much more confy :3


(JamesJBN) #105

Are there any games on extraction I cannot find a single server with people on it?


(DB Genome editor) #106

I’d like to see a system where the servers on the browser are split into two categories: ranked and open. You can only join ranked servers that match your rank, but open servers are accessible to everyone regardless of rank so you can still mix it up if you like, but at least you know what you are getting into…


(DarkangelUK) #107

Agreed, I believe Quake Live does this. Initially it was just ranked servers, and it was annoying trying to get a game with a friend who had just started playing, and you couldn’t because the ranks were different.


(RasteRayzeR) #108

Agreed too, I don’t want to always play on ranked only because I won’t test new things, I’ll just go with what I’m good at to ensure I win or gain rank.


(Glottis-3D) #109

we are to busy discussing here on forum, no time to play!! :smiley:


(RasteRayzeR) #110

Check from 9pm to 10:30pm, usually that’s when you get most games (except for dev. Friday). Though yesterday we were only two on the server …


(Violator) #111

I was checking between 7.30pm & 10pm and empty each time - very odd as the day before the server was full.


(Glottis-3D) #112

cant wait 4 part two!

a lot of quistions have been asked here.


(rookie1) #113

Knowing a Base story would help find/suggest a new name


(Ashog) #114

omg who’s ther…


(mortis) #115

Frankly, Nexon’s presence has been keeping me away lately. Hopefully this project can get off the ground as well as Badman suggests. I’m still an optimist at heart, but I have my concerns about monetization and such.

–Mortis


(k0k0nat) #116

monetization is currently one of the minor problems of this game ^.^


(Violator) #117

A lot of the usual suspects but a couple of new faces 2 - hopping on now for a quick look :slight_smile:


(Glottis-3D) #118
  1. Good Objects. LB-alt and new-Chappel finals are a good start!
  2. Class-dependent objects! get some tension back into the game. i shouldn’t get bored while playing, should i?
  3. Stop deleting Good, or almost-good parts of the maps. Like hack obj @ waterloo. Or Chappel Obj @ W-Chappel. Delete BAd ones!
  4. Gunplay(spread mostly - max spread and time to max) and movement (tricks, double tapping, wall-running etc).
  5. Get mercs more alike in Damage-Per-Second and HP. 150 vs 75 is realy bad. (i didnt even have to say 200 vs 75 to make a point). Yes. Mercs should differ, but to normal, rational extent.
  6. Nades (different nades) for more mercs.
  7. My favorite - Projectile weapons!!! Nailgun, Plazmagun, Crossbow, Flak Cannon - toooons of them! C’mon. with as much speed divercity as we have in the game tracking enemies with projectiles is a real challenge!!!

(Mustang) #119
  1. For me the “stand in this general area to do the objective” is a major lame move compared to “repair this crane with pliers”, “drop this C4 then arm it”, etc.

Interactive objectives that let you look and move around whilst doing them is where it’s at.

I don’t understand where the demand to move away from this key aspect came from, other than to make the game more bland and boring, it’s an even worse move than making them agnostic.

[hr][/hr]
2. And of course whoever’s bright idea it was to make all 3 objective maps into 2 can take a bow. I thought the consensus was to aim for average map lengths of 15 minutes in public (with comp able to achieve 5-10 depending on teamwork), right now it’s got to be nearer half that.

[hr][/hr]
3. Going backwards rather than forwards and making the game more boring (see points 1 and 2)


(stealth6) #120

You should be glad we even get to press F to do stuff. Next step is “stand near the EV to begin repairing automatically” or “stand near the gates to start planting C4”.

Good evolution imo, can’t wait till FPS is just W + M1. /sarcasm