Stamina, if anything, should probably be affected by sprint too. I don’t think that’s good. The stamina not ALLOWING you to jump is IMO very bad, because if you are just trying to dodge while trying to escape, then… you can’t. Nor, in some situations CAN you escape.
So what do I think we could do instead? I think that @FrostyVampire had a great idea.
[quote=“FrostyVampire;199085”]We need to jumping height to be lowered when you jump more
1st and 2nd jump should give you a 100% jump height
3rd 75%
4th 50%
5th or higher 25% of the jump height.
This will jump spam won’t be as effective and this will also make Springy augment useful (currently it’s pretty bad). Maybe every second you don’t jump you will go down 1 level of the penalty[/quote]
If this is used, that would limit bunnyhopping, but still allow skilled players to use jumping to escape. If this was implemented in addition to the current slowdown after 2(-3) jumps, this could be very effective.
Alternatively, we could reduce the accuracy of weapons even more while jumping. If it was possible for it to be dynamic, I would want it to me something like this:
- Semi-automatic: 15% reduction (Dreiss, PDP, Grandeur, and handguns)
- Fully Automatic: 10% reduction per jump
- Single-action: Base 20%, plus 5% per jump [25 for first jump, 30 for second…] (Shotguns, FEL-IX, MOA)
Once again, this would limit bunnyhopping in an accuracy based situation, but…
[quote=“FireWorks;199198”]And still jump spamming is the most effective way of evading headshots and dishing out these nasty stickies as you know best.
We can increase spread etc as much as we like but it won’t fix the Fletcher.[/quote]
So for now…
WE’RE SCREWED