[QUOTE=tangoliber;491389]2 years ago, I think the majority of FPS players would riot if they didn’t have an aim-down-sights mechanic. I think the situation is very different now…I don’t think developers should feel required to include it anymore if it doesn’t fit with the game.
In the case of Extraction, I think that choice and depth of having aim-down-sights just muddles the game’s gunplay identity, where it will struggle to feel like the best of either spectrum. It might be better just to have satisfying, and skill-based gunplay…then put the choice and depth in the class system. I think that removing aim-down-sights would be the best change that could be made to the game…though I would feel bad for the artists and developers who spent all that time including it.
I respect BF4/BF3 for its vehicle craziness. I don’t like it’s gunplay, personally.[/QUOTE]
BF gunplay sucks for way more reasons outside of its ADS.
ADS is fine in this game. I haven’t seen one compelling argument to remove it entirely. The only thing I’ve seen that seems good to me is having some weapons without ADS as a specialty weapon, like the minigun and sparks weapon.
Imagine if titanfall didn’t have ADS. I think a lot of a certain type of gamer would be automatically put off by that. That is not saying it wouldn’t attract some segments of gamers, but far less.