A neat Idea, but no. I would rather have more REAL game types per map, like a fortress defense. If brink lacks one thing it is choices. Rather than doing what they did to container city, why couldn’t we clear that rubble by the staircase next to the security spawn, have the engineer’s build a ramp, and send the bot up that. It would be a path that only the light’s could reach (Unless a ramp was built by resistance) but the issue would be the security would have to get engineers to build bridges along the gaps in the containers. Why can’t we take the hostage into the warden’s safe area on sectower? I would rather do that SO many times.
They should make you pick a side and stick with it though. To make you feel loyalty to your faction.
(Such as Stopwatch and Objective are different, but Standard and Advanced aren’t)