Special Ability Suggestion


(stealth6) #21

[QUOTE=RasteRayzeR;463945]- gravity reversing grenades

  • bear traps
    [/QUOTE]

Not sure what you mean with gravity reversing, but it might be cool to have a grenade with a reverse effect - pulls you towards the grenade instead of pushing you away. Could also apply to mines.


(RasteRayzeR) #22

A collider grenade then :smiley:

I was thinking of a grenade that send your enemies in the air for a short duration, might be too sci-fy


(acutepuppy) #23

Counter-abilities are definitely something to consider. It’s important to have passive/general/tactical counters to abilities, as well as direct ones.

What I mean is that if turrets can have a high skill ceiling in placement, spacing, upkeep, etc… that makes the engineer a class (or in this case, a character) worth choosing. The correct balance is that a character like T-Rat placing deoplyables haphazardly is ineffective, a T-Rat player that can place turrets properly and has good gun-play can be a strong opponent at a choke-point that takes maneuvering and a teammate or two to clear out, and a really effective turret manager can shut down an enemy offense, and requires a direct counter like EMP grenades, or a cloaking ability. At that point, it comes down to a firefight between teams, supporting the defensive specialist, and other needing a solid covert-ops.

Another benefit is that it takes a moderate-skilled covie to disable an excellent engineer, but it would take a very talented covert-ops player to cause massive disruptions to the enemy offense.

At the moment, turrets are kind of a joke in a skill-level sense. Really all you can do is pick a slightly better spot, and defend it a little better. Mines need this type of overhaul too.

This was the meta-game balance that was achieved in Quake Wars. I feel like Dirty Bomb is getting to a point so far superior in performance and netcode (UE3 does have its own issues like texture streaming, mouse input, rim lighting, wacky netcode… but the issues of IdTech4 were far more hard-line limiting) that it can bring the modern spectator-friendly MOBA presentation, the gunplay of W:ET, and the amazingly deep meta-game of Quake Wars together.


(prophett) #24

Satchel charge for covert -_-


(Dormamu) #25

CvOps
Steal clothes from an enemy downed player, use them to create a booby trap (a copy of downed player who explodes if a enemy player is near by);
Ninja Smoke Bombs :smiley:


(prophett) #26

[QUOTE=Dormamu;464003]CvOps
Steal clothes from an enemy downed player, use them to create a booby trap (a copy of downed player who explodes if a enemy player is near by);
Ninja Smoke Bombs :D[/QUOTE]

Stealing unis/covert is disguise would be a great addition. Even moreso if there were team doors to sneak through!


(Tankey) #27

This. It should replace the invincible cvops imo. Hate that ability :stuck_out_tongue:


(MrFunkyFunk) #28

Invincible cvops in this game?
Where do I sign up?!


(1-800-NOTHING) #29

smoke grenade + thermal vision would be pretty cool for one of the more defensive/short range characters.


(Ashog) #30

Yes yes, spank me more please for asking for just a main weapon to be given back.

And Anti can hate me as much as he wants for him not finding enough diamonds in my poop repetitive posts, diamonds that fit the best to the comforting reiteratiion of the things that have already been mentioned in form of lenghthy refined English posts that can’t surprise, nor bring anything substantial to the main topic of the game being unplayable currently. So much for posting feedback for me either, as for playing the current build.
One can bragg forever about me not understanding or reading the explanations, but the fact is - I cannot accept these explanations because they make no sense at all, nor can I accept them with a test reasoning because I feel convinced the grenades are over and will never return in a form they have been even close to what they have before the patch - I simply don’t believe they will, just due to analysing where the game is going to and what are the plans and what it will take to change them back.
Sorry for raising this again (I won’t anymore as I won’t attempt any silly polls about that) and sorry for seeming invasive and bitter, but I am done with this for now. I don’t think this game is going the right direction as it is certainly not fun to play for me anymore due to several reasons, even regarding that it’s a test now. But I firmly believe that the current state is only a foreplay of changes to come and the irreversible decision has been already taken, leaving little chance of going back to a playable version of the previous patch. I don’t believe in people being reasonable anymore, sorry for that. Ashog out.

P.S. let’s see what next patch brings and hope I was very wrong.


(BomBaKlaK) #31

[QUOTE=Ashog;464044]Yes yes, spank me more please for asking for just a main weapon to be given back.

And Anti can hate me as much as he wants for him not finding enough diamonds in my poop repetitive posts, diamonds that fit the best to the comforting reiteratiion of the things that have already been mentioned in form of lenghthy refined English posts that can’t surprise, nor bring anything substantial to the main topic of the game being unplayable currently. So much for posting feedback for me either, as for playing the current build.
One can bragg forever about me not understanding or reading the explanations, but the fact is - I cannot accept these explanations because they make no sense at all, nor can I accept them with a test reasoning because I feel convinced the grenades are over and will never return in a form they have been even close to what they have before the patch - I simply don’t believe they will, just due to analysing where the game is going to and what are the plans and what it will take to change them back.
Sorry for raising this again (I won’t anymore as I won’t attempt any silly polls about that) and sorry for seeming invasive and bitter, but I am done with this for now. I don’t think this game is going the right direction as it is certainly not fun to play for me anymore due to several reasons, even regarding that it’s a test now. But I firmly believe that the current state is only a foreplay of changes to come and the irreversible decision has been already taken, leaving little chance of going back to a playable version of the previous patch. I don’t believe in people being reasonable anymore, sorry for that. Ashog out.

P.S. let’s see what next patch brings and hope I was very wrong.[/QUOTE]

What he said ! Absolutely in the same position.
Also bored to give useless feedback …


(Raviolay) #32

[QUOTE=Ashog;464044]Yes yes, spank me more please for asking for just a main weapon to be given back.

And Anti can hate me as much as he wants for him not finding enough diamonds in my poop repetitive posts, diamonds that fit the best to reiterating the things that have already been mentioned in form of lenghthy refined English posts that can’t surprise, nor bring anything substantial to the main topic of the game being unplayable currently. So much for posting feedback for me either, as for playing the current build.
One can bragg forever about me not understanding or reading the explanations, but the fact is - I cannot accept these explanations because they make no sense at all, nor can I accept them with a test reasoning because I feel convinced the grenades are over and will never return in a form they have been even close to what they have before the patch - I simply don’t believe they will, just due to analysing where the game is going to and what are the plans and what it will take to change them back. Sorry for raising this again (I won’t anymore as I won’t attempt any silly polls about that) and sorry for seeming invasive and bitter, but I am done with this for now. I don’t think this game is ging the right direction and is certainly no fun to play for me, even regrding that it’s a test now. But I firmly believe that the current state is only a foreplay of changes to come and the irreversible decision has been already taken, leaving little chance of going back to a playable version af previous patch. I don’t believe in people being resonable anymore, sorry for that. Ashog out.

P.S. let’s see what next patch brings and hope I was very wrong.[/QUOTE]

Must spread rep:(

The lack of nades combined with the new classes the crap map design on the last objetcive in warterloo with the agnostic objectives that just seeks to encourage the now easy spawn trap/rape. Has just made me wait and get the popcorn for the next patch to see what else gets messed up, while the sycophants lap it up.I could post some thoughts on how they could make it more stomachable, regarding the defenders spawn but given it’s almost at beta stage there is no point.


(stickybath) #33

We are here to test the game not play it. If removing grenades temporarily means that splash damage will be able to balance more core elements of the game then more power to them. This game isn’t even in beta yet. I’m sure once more core elements are balanced grenades will be revisited but they are absolutely not a priority right now. If you want grenades back please stop crying about them and getting everybody off topic, and instead put useful insight to the task at hand. Focus on what currently IS being worked on, put you’re input there, and then on to the next issue.


(RasteRayzeR) #34

Ahhh, the faith of the newcomer :smiley:


(Ashog) #35

Sorry, have to answer that. Yes you are totally right that this could be a way to fix the core gameplay (even tho I consider nades as a core gunplay too), but the problem is… I don’t believe they are going to revisit them later. I just don’t buy it.
Regarding insight on the task, I really hope I have been sincerely addressing main issues since the start of alpha so I feel I gave all I could so far for a feedback in my rather laconic way (some people can give more some less, depending on free time …). This topic now has concerned me the most and I felt I had to alarm about this - sorry if this disturbed so many people having true hopes.


(INF3RN0) #36

Grenades still exist, but considering how they function or how most people expect them to function they really are best as a special use item. You can just give it to everyone and call it good, but then you could just give medpacks to everyone and call that good. Grenades are useful, and giving them specifically to one class would be a really good solution towards balancing the appeal among classes.


(1-800-NOTHING) #37

i’m probably totally wrong about this, and a complete idiot for feeling this way, but:

i still miss grenades.
it’s not as if i’m thinking “gee, i wish there was some way for me to throw a frag grenade in this game”, and then completely ignoring Fragger.
-it’s for all the other characters i miss having a grenade.

please cater to my playstyle, SD! :smiley:


(Dthy) #38

Just wondering, at which point did grenades become a must in FPS’s? Q3/QL and UT didn’t have them. Hmm I may have to search for this…


(1-800-NOTHING) #39

well, those games don’t have loadouts, as such. i mean, you pick up whatever weapon/powerup you can without any restriction.

edit: earliest example of loadouts with grenades i can think of would be TDM for AQ2.
all the quake games have some sort of grenade ability. not sure about HL/UT, tho.


(RasteRayzeR) #40

ehhh … sorry, but Quake 3 and UT had grenade launchers and rocket launchers with ammo at will …this is even better than nades but not the same type of game as DB. That’s why in DB, if you want spicy action and a way to control a point by yourself, you

NEED THE GRENADES BACK OMG !