One } too much.
And you haven’t had the alertentiy-actions.
Try the following one:
game_manager
{
spawn
{
// ...
// syntax: setautospawn <target spawn> <team>
// with <targetspawn> = value of the description key
wait 500
setautospawn "Tank Depot" 0
setautospawn "Allied Spawn" 1
// ...
}
// ...
trigger allies_steal_tank
{
alertentity tankdepot_axis_spawns
alertentity tankdepot_allied_spawns
alertentity tankdepotblob // Tank Depot team_WOLF_objective
setautospawn "Axis Spawn" 0
setautospawn "Tank Depot" 1
}
}
depotgate
{
spawn
{
wait 200
constructible_class 3
}
death
{
trigger game_manager allies_steal_tank
}
}
antenna
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_endround
}
}
bridge
{
spawn
{
wait 200
constructible_class 2
constructible_constructxpbonus 1
constructible_destructxpbonus 1
setstate bridge default
setstate crates invisible
}
buildstart final
{
setstate bridge underconstruction
setstate crates default
}
built final
{
setstate bridge default
setstate crates invisible
wm_announce "They have repaired the bridge!"
}
decayed final
{
setstate bridge invisible
setstate crates default
}
death
{
setstate bridge invisible
setstate crates default
wm_announce "We've destroyed the bridge!"
}
}
gate
{
spawn
{
wait 200
constructible_class 2
constructible_constructxpbonus 1
constructible_destructxpbonus 1
setstate gate invisible
setstate crates2 default
}
buildstart final
{
setstate gate underconstruction
setstate crates2 default
}
built final
{
setstate gate default
setstate crates2 invisible
wm_announce "Built the antinam defence!"
}
decayed final
{
setstate gate invisible
setstate crates2 default
}
death
{
setstate gate invisible
setstate crates2 default
wm_announce "Destroyed the Antina Defence!"
}
}