Sparks need a buff...


(JJMAJR) #21

Pubs aren’t meant to be balanced.
They are meant mostly for fun without consequences or for new players to start learning how to walk.

Phantom is good in a pub server. Not so good in ranked, being only a self-healer in case there aren’t any medics. He needs a spotting ability, an explosive, or some other support ability like Objective Specialist or giving ammo. Because in melee combat he’s severely outmatched by Proxy.


(Nesodos) #22

@Retief
are you kidding me? my main medic is phoenix and he cant heal @$!# against other combat medics
the healing pulse got a small range, only 100hp on full charge with a big cooldown, is reduced to a walking pace, cant be held longer than a few seconds and is blocked by nearly everything


(retief) #23

@LifeupOmega I agree, sparks is still powerful in competitive play. That’s why I want her to be reworked, not buffed. Remove her instakill headshots and penalize her if she wants to permanently sit on a full revivr charge (so she can’t instantly revive people). In exchange, make her revivr usable by normal people as an offensive weapon, and give it at least assault rifle range. I mean, I’d be fine with a buff to revivr damage falloff on its own, but I doubt that it will happen.

@Nesodos Phoenix can heal 100 hp in an aoe on a 12s cooldown. Sparks can heal 105 hp to one target by spending 3 of her 4 health packs, and those packs will take 30s to come back. Yeah, one of those seems better than the other.


(BananaSlug) #24

leave sparks alone she is ok, dont nerf her and dont buff her


(Nesodos) #25

[left]@Retief sparks can still run and dodge while dropping her packs, phoenix has to walk while charging or heal a negligible amount

the aoe wont reach half of the surrounding team because it cant penetrate anything
you have to be close to a teammate to heal
you cant drop it if you have to retreat later on
the charge needs a lot of time to have a useful amount of healing compared to instant medpacks

also, he does only have 20 more health compared to sparks
20 health is not significantly more, you can only take 3 more bullets no matter what rifle the enemy is using, even less with a headshot
considering the insane rof of most weapons thats still only milliseconds

in competitive a sparks just kills her injured teammates with the revivr and gets them back up again instead of healing so she does not need to heal her team

still, its not sparks job to heal up people, her job is to revive them on any range
[/left]


(Jesus) #26

[quote=“Nesodos;151670”][left]@Retief sparks can still run and dodge while dropping her packs, phoenix has to walk while charging or heal a negligible amount

the aoe wont reach half of the surrounding team because it cant penetrate anything
you have to be close to a teammate to heal
you cant drop it if you have to retreat later on
the charge needs a lot of time to have a useful amount of healing compared to instant medpacks

also, he does only have 20 more health compared to sparks
20 health is not significantly more, you can only take 3 more bullets no matter what rifle the enemy is using, even less with a headshot
considering the insane rof of most weapons thats still only milliseconds

in competitive a sparks just kills her injured teammates with the revivr and gets them back up again instead of healing so she does not need to heal her team

still, its not sparks job to heal up people, her job is to revive them on any range
[/left]
[/quote]

Are you really trying to argue that phoenix healing capabilities isnt way better than sparks one ? I dont know what you take but I need some of it because it seems to get you super high.


(Nesodos) #27

@Jesus Sparks is not designed to heal up teammates, the packs are supposed to heal herself or give teammates an advantage midfight

again, she is no traditional medic with the job to heal up teammates, she is a long range reviver while medics with paddles have to get close

update 2.0; i did some phoenix testing myself and the wiki is wrong
the actual cooldown for a full charge is 12 to 20 seconds, depending how long you hold the charge + the ~ 4-5 seconds charging time
thats a minimum of 20 seconds for a small bugged 100 hp aoe coupled with lots of disadvantages


(sonsofaugust5) #28

sparks is still really good imo. Tried her after the nerf. You can’t get kills across the map anymore, which was really needed. Sparks was much better than vassili with the 1 shot. Sparks still 1 shot kills a lot. When I played her, I was still able to full revive and 1 shot kill from mid range, popping in and out of corners. Sparks healing from the chapel to the EV point was ridiculous. Too easy. Every other medic has to run up and get really vunerable to revive and sparks was able to just charge and peek out. Sparks is still a really good medic. She can pickup characters the second they go down from range. Her packs instaheal. If you have the 383 loadout she’s a great medic.


(Jesus) #29

Every other medic have really good healing ability they have shitty ability to revive cause their job is to prevent their allies to go down via their HEALING ability. Which Sparks doesnt have with her shitty medpacks. Her job is to revive like that their is to heal not to revive.


(sonsofaugust5) #30

Each one is specific. Sawbonez only works in cover. Phoenix has one heal that is instant but doesn’t heal as much and is limited. Aura’s healing only works in one spot. Sparks can full revive from medium distance and instantly heal 30 with a direct hit. Her med packs definitely aren’t useless. They help her stay alive and you can stack them around corners for quick heals. I don’t get why you think she’s worse than other medics.


(neverplayseriou) #31

@-BigRed because jesus just wants an op merc for easy play.


(BananaSlug) #32

omg stop can we just start closing these threads, you guys arent game designers, nerf was justified, if you still think it wasn’t go watch tournament sparks, and how they are killing skyhammers without any problems


(AlphaUT) #33

Are we here to talk about let a merc capable to killing people with 1 headshot while reviving people in a long distance ? Also you really think it is a good idea to see SparkS moving around very fast with fast charge and high damage revive gun? Furthermore, Sparks is a merc that suppose to be a support role, not play as a sniper. It is ridiculous when she can do both things out of the combat area.

Yet people keep complaining about her revive gun nerf, however, she is still playable, the only thing that really needs to be concern is not to stay too far away from your teammates, that’s all you need to do, and that will just ignore the affect of revive health will decreases alone with distance increases.


(RedBeard) #34

no buff this soon after nerf, its has to sink in.