Sparks becoming better sniper than the snipererest sniper?


(Drac0rion) #21

[left][quote=“sentimentalDime;99855”]
Make her unable to kill with the REVIVR? She’d be a walking ‘‘SHOOT ME’’ sign anywhere outside of close range, which would lead to, you guessed it, no one using her.[/quote]

Not make her unable to kill with the REVIVR, I just dislike how currently a medic can 1shot nearly 90% of the total mercs, I just don’t think that it would be possible to nerf the headshots not to 1shot while still keeping relevant damage to the body shots.[/left]


(yenku) #22

[quote=“Lumi;97903”]It’s as @Matuno said. Sparks seems so threatening right now because the rare people that play her and stick with her are actually bloody good with her. Give them a Vassili and they’ll kick your ass as well.

…As you see more idiots playing Vassili than playing Sparks, you easily get the impression that Sparks is better than Vassili, yet she’s only better if the player is really good.[/quote]

Sure they might kick our ass with Vassili. The problem is, also, that Vassili have to scope at long distance and when in scope he has not all that FOV.
Sparks has always a clear vision on the battlefield and she does not have to scope to snipe at your head.

Is not the good player, imho, is that she has advantages.

The only advantage Sparks has as opposed to Vassili is to be able to shoot with pinpoint accuracy without aiming down sights. Nevertheless, although you have that ability to snipe without ADS you still need the eyes to see something tiny in the distance.

You said it, and is not that difficult to see tiny enemy in Dirty Bomb since we all have to close the distance to kill whoever.

[quote=“Sir_Slam;99721”]

How often do you actually put away the Rivir?

Because…well…I kind of don’t. Seriously if you can bank headshots back to back, the damage potential is insane. I hardly ever use my primary weapon, and I seem no worse for the wear in terms of kills or survival.

For me, her zap gun is outclassing the Empire-9’s killing potential at close range. All you have to do is abuse corners and not miss. Even if the first headshot doesn’t do it, its just another chest zap and they’re usually done. Only if a Fragger turns the corner do I ever bother pulling out my pistol.

Proxy and Aura just get insta-gibbed, which is hilarious when they’re trying to rush you.[/quote]

Oh c’mon ladies and gentlemen… :smile:
Had a game last night, one… but just enough, where on the enemy team there were 2 Sparks (and a suspicious Vassili) constantly spamming their revive gun, and with constantly I mean, every fff second it was 2 or, rarer, 3 shot kills.

I never thought about Sparks as an over powered merc before that match, now I do.
And is not that those 2 player were awesome at their game, even at close range they were a threat with the reviver, but let’s say that 1 out of 3 times they died.

If we want a balanced game, Sparks need to be modified. Imho of course.

I just think Sparks need few things

  1. Revive Gus should just and only revive your team mate. Stop, no damage. She should be a medic not a sniper in disguise… :smile:
  2. Give Sparks a good primary, SMG-9 maybe?
  3. Long press E to shoot with Revive gun, as with defibrillator.
  4. More health

(Lumi) #23

[quote=“flease;100180”]

I just think Sparks need few things

  1. Revive Gus should just and only revive your team mate. Stop, no damage. She should be a medic not a sniper in disguise… :smile:
  2. Give Sparks a good primary, SMG-9 maybe?
  3. Long press E to shoot with Revive gun, as with defibrillator.
  4. More health[/quote]

Never should these things be implemented. Sparks is sparks because of here lack of primary and the ability to shoot with her revivr gun. She is in fact a sniper in disguise and she’ll always be. She’s also supposed to be weak and fast, not have more health. All your changes just bring her closer to being just another medic like the other three.

The only thing I think would help already would be to increase the minimum charge to fire. Such as fire rate of the Revivr gun gets decreased. I’d maybe reduce maximum charge on the gun as well, just so that you can’t sustain firing for as long as you can now.


(Drac0rion) #24

While I don’t agree with taking all damage potential from the REVIVR, I have to agree with @flease, it simply seems too hard to only balance Sparks around the REVIVR.

Either make her a medic or a sniper, because right now she can somewhat manage both roles and rather decently.


(Lumi) #25

[quote=“Dracorion;100220”]

Either make her a medic or a sniper, because right now she can somewhat manage both roles and rather decently.[/quote]

I don’t think that if you put Sparks in anyone’s hands she’ll be both a good medic and good sniper. Only a limited amount of players manage to achieve that. And those are usually the ones sticking to Sparks.

So all in all, people get a biased view of Sparks. Assuming she’s so good, because she’s actually played by many good players. I say put Sparks in rotation and let’s see how many people manage that sniping part of Sparks properly.

Back when she was first in rotation, the onslaught of Revivr headshots and long distance reviving spree didn’t happen. Why? Because it’s incredibly hard for an inexperienced player to play Sparks well. She’s the perfect example of a high skill input - high reward merc.


(Vaasref) #26

Sparks is a disguised medic, that is her fucking lore.

Common, she is a con-artist.


(Drac0rion) #27

@Lumi I have to disagree again, first of all, anyone that is somewhat experienced in shooters will not find Sparks any harder than Vassili. Second, how often do you see any player using any of her guns other than Revivr? I can not say it’s a high skill high reward to be good with Revivr, it’s just better than her other guns, it’s just up to the player to utilize it the best and “git gud” with it. If you put 2 Sparks of equal skill against each other, let one use the Revivr and the other not, the player with Revivr will win in most situations considering the damage on current Revivr.

Most players in pubs actually pick Sparks instead of Vassili just because you can just play a sniper the same way without having to get QQd by your team in pubs: GG, 3 Vassilis etc.

I like Sparks a lot, but I can safely say that a rather large amount of playerbase is extremely dissatisfied the situation Sparks is currently in, her Revivr ability to be specific and I believe she will be looked into eventually and I would not like to see her getting nerfed to the ground only because the entire merc is about her ability gun.

Her guns are… crap to be honest compared to other mercs, her health packs are… meh and all she currently has that makes her playable at all is the damage and revive speed on Revivr.


(watsyurdeal) #28

Honestly…I think considering the skill floor needed to play her, she’s actually balanced in that regard. But my issue is simply countering the long ranged revive, which is actually really damn difficult.

But that seems like a Medic issue in general, maybe the containment update will change all that.


(ostmustis) #29

ranged revive is a broken mechanic and a medic that can oneshot most other almost without risk is also broken.


(VincentRJaeger) #30

Oneshot -if- you can time the charge right and at the same time hit the head at long range with hipfire. I would not mind a slight decrease in damage to the REVIVR or give back the bug that it had with Quick Charge or what Lumi mentioned about fire rate and max charge, but if we remove damage altogether no one will -ever- pick Sparks because of several reasons:

Her main weapons are weak. Her healing capacity is weak. She is weak compared to other medics when it comes to team sustainability. Her strength lies in being able to revive without putting herself at much danger which, while beneficial, will not outdo a Sawbonez or even a Phoenix in terms of keeping the team up and alive. She’s got a high skill floor just to be efficient.

I should note though, I haven’t actually played Sparks because I do not believe it’s my type of gameplay, most of this are my views after having played with/against a Sparks.


(ostmustis) #31

Oneshot -if- you can time the charge right and at the same time hit the head at long range with hipfire. I would not mind a slight decrease in damage to the REVIVR or give back the bug that it had with Quick Charge or what Lumi mentioned about fire rate and max charge, but if we remove damage altogether no one will -ever- pick Sparks because of several reasons:

Her main weapons are weak. Her healing capacity is weak. She is weak compared to other medics when it comes to team sustainability. Her strength lies in being able to revive without putting herself at much danger which, while beneficial, will not outdo a Sawbonez or even a Phoenix in terms of keeping the team up and alive. She’s got a high skill floor just to be efficient.

I should note though, I haven’t actually played Sparks because I do not believe it’s my type of gameplay, most of this are my views after having played with/against a Sparks.[/quote]

go play against a good sparks :frowning:

but yes, her healing between fights is a little weak unless ff is on then she just kill revive anyone across the map in no time.


(VincentRJaeger) #32

Oh I have played against a good Sparks. Plenty of times.

@Faraleth


(Lumi) #33

[quote=“Dracorion;100273”]@Lumi I have to disagree again, first of all, anyone that is somewhat experienced in shooters will not find Sparks any harder than Vassili.
[/quote]

How is that not what I just said about you needing someone who can actually play her well? Anyone with decent skill goes for sparks right now instead of Vassili. Only newcomers and crappy snipers are playing Vassili…

You can safely say whatever you want, doesn’t make it true. Players who play Sparks and manage to play her well, agree she could get a nerf, yet I think classes like Rhino and Nader are in bigger need of that, and let’s not even talk about Skyhammer who since the recent assault recoil reduction has become a killing machine. Now the real issue here, is that you and others are get owned by good Sparks players and you nor those getting owned by good Sparks players could do half of what those players do. You’re just asking for a nerf out of spite.

In my experience requests for nerfs should come from those actually using the OP merc/weapon/ability, not from those suffering from it, as they start out with a biased opinion.


(Faraleth) #34

http://i.imgur.com/P7Jf7p0.gif

@Jaeger


(watsyurdeal) #35

It’s a trap @Jaeger, don’t fall for it!


(Drac0rion) #36

I never said I consider Sparks OP, I just find her Revivr problematic when you can compare her to a 1-shot class, a sniper. She’s supposedly a “medic” but every player casually compares this 1 specific “medic” to a sniper and for a really good reason.

I personally can’t say I struggle against Sparks players, maybe once every 20 games or so, but that’s not the reason I created this post. I like playing Sparks, but I just don’t like to main a medic, so I usually prefer to play Vassili when I feel like sniping, unless I need that sweet support xp.

And for Rhino and Nader, I don’t really find them being an issue right now, as they only got combat abilities and their single role is just to kill, so I find them in a rather fitting spot currently, maybe some tiny number tweaks here and there but nothing really that feels like it needs a change.


(Lumi) #37

@Dracorion

but you’re kinda comparing two different things with each other. For you to kill with a headshot as Vassili you just have to aim and shoot, with Sparks, you need to charge it up and release at the right time, while your ADS has a minimal zoom. They’re different and they’ll always be. Just start getting over it.


(retief) #38

Honestly, I would sorta like to see a nerf to revivr headshot multiplier. If the revivr did +50% damage on headshots (ie 97.5 damage on a fully charged headshot shot), she would be a lot easier to balance. At that point, she would be much less frustrating to play against (no more “I got one shot by the enemy medic” for all but the squishiest mercs), and she won’t be in danger of replacing vassili if she gets overtuned slightly.

Overall, I enjoy playing her as she is, but a headshot multiplier nerf wouldn’t hurt the average sparks player much while knocking some power off of the godlike sparks players. Lowering the skill ceiling of a merc in DB seems backwards, but when a merc is only really a problem when played by the best players, that is sorta what you have to do.