[QUOTE=murka;412935]http://www.youtube.com/watch?v=byooiHpB04c
http://www.youtube.com/watch?v=gIuJwdqOFgo
http://www.youtube.com/watch?v=FSrI3Av3TGk
[/QUOTE]
Thanks. some random vids that don’t actually change anything. First: I never claimed that the length should be based on the average length of old clan tags. You insinuated that by bringing the average length of old clan tags into the conversation.
Second: You claimed that the average length was 6 chars based on your viewing of these videos. That only furthers my position that a short tag of 6-8 characters is what we should be aiming for here.
TF2 has nothing to do with the enemy territory genre.
You mean other than it being a highly successful f2p FPS that has classes, teams and is objective based?
Hmm… what similar game could be described in almost the same way?
Just because it’s cartoony doesn’t make it not extremely similar. In fact since DB is opening up to different game modes it makes TF2 even more relevant!
Yes. And this is not pedantic. Your theoretical 32 W’s in a row might be abusive, but take a look at those fragmovies above. I have no issue with 15char long clantags and can’t imagine having one with a 32 char clantag.
Actually it is pendantic. It’s easy to see that someone could abuse a long clan tag without me having to show you a screenshot of someone doing it.
Also (as I stated) if this is going to be a f2p game it’s going to attract a big pubber audience (or it’ll fail) and that will come with it’s fair share of trolls who will abuse things. Can you imagine that? Or is that too difficult?
Clan name is the official name a clan has and has nothing to do with what is shown in-game. Clantag is the string(1D character array) the team uses and is usually set by a cvar. In no game have i seen options to have both a clan name and a tag. Stop inventing new definitions.
lol. 1D character array… hahahaha we’re getting super technical now are we?
Just because you’ve never seen the option to have both doesn’t mean that option shouldn’t exist, but i was actually just trying to make sure we’re talking about the same thing since you seem to be quite happy to have small essays floating around the players in the game I thought maybe you were thinking on a scoreboard or something in which case I wouldn’t care about length.
But since we are talking about the tag then I still completely disagree with you. A tag with a max length of 16 - 32 characters is way too long.
Oh and do introduce yourself to etqw from the videos above. It even has names when you point at players without cluttering the HUD. I’m sure my previous suggestion about colored triangles and the default-on option of simple unobstructive names when pointed at will be suitable plus cvars for triangle colors and hud element alphas.
What makes you think I never played etqw? or w:et? Just because I haven’t been around the forums here for very long? I’ve played both a fair bit. Not pro. I’m a pubber and not ashamed of it.
Guess what group of player will actually be funding this game? It’s not going to be the pro community. They’ll bring in some but it’s going to be the general masses of pubbers who make or break this game.
And having 32 Ws appear when you mouse over someone IS cluttering the HUD.
I do agree with you one the one point: having options to turn on/off and setting colours would be a good thing.
Oh and do introduce yourself to other popular FPSs before making statements about things that are already done in Pro communities now. Recreating the wheel and insulating DB from the general shooter population will only hurt it.