w00t, i have the longest thread here, w0000000t
Some simple yet incredibally important questions
:blah:
i personally wont be buying that game as i dont seem to feel the graphics are as amazing as some people make them out to be, there are other games soon to be released with much better graphics
cough half life 2 cough
Actually doom3 has better graphics but HL2 has better physics and environment interaction.
As far as I am aware there is no plans to release any code, server or client side atm.
Sock
:moo:
I mainly worked on Fueldump and did various sections of Battery, Goldrush, Oasis and Radar. The maps where swapped around alot so everyone had the chance to add their mark. I added my signature to 2 sections of Fueldump if you care to find em. 
Sock
:moo:
Uh-Oh, now you shouldn’t have said that! Now I’m going to have to search for it!
Ack!
Can you give me a clue? It doesn’t appear to be a texture atm, but I’ll look …
I mainly worked on Fueldump and did various sections of Battery, Goldrush, Oasis and Radar. The maps where swapped around alot so everyone had the chance to add their mark. I added my signature to 2 sections of Fueldump if you care to find em. 
Sock
:moo:[/quote]
What kind of signature are we talking about here…, i wanna find them.
U mean like a signature on a wall, or like something special u made ??
:suspicious: :suspicious: :suspicious: :suspicious:
Its not a texture and its not brushwork, its subtle. It had to be something which could not be found too quickly. Its not hidden, its out in the open for all to see. Just have a wander around and think about what sort of item would I leave around that would not look too out of place …
Sock
:moo:
I was thinking, perhaps the boots/very large socks (at a stretch), situated in the allied ammo/health area at the start of the map and also in the axis garage by the fuel dump itself.
ST.
a brand new one. made by the same guy(s) who wrote the quake engine. i hear it’s got better lighting and you need a 4GHz computer to get over 30fps. whheeee!
I agree the physics in HL2 are hyped up to be better. Same with the mapping tools. But it still remains to be seen. You can’t really tell if you are comparing leaked alpha’s vs a divx gameplay demo.
I agree with bogs.
When it comes to multiplayer games, I am always a little suspicious to engines that arent either Quake or UT. :disgust:
I’ve heard that physics reactions had to be generated for each room, which took up a lot of time.
It’s most likely true that there are some misnomers said about each Doom3 and HL2, but for some reason Unreal Tournament 2004 is being left out of these discussions.
Maybe you thought you’d have to wait another couple of years for the next installment, I didn’t get 2003, and I probably won’t get 2004, as it’s probably much of the same old thing.
HL2 is making some claims that makes me raise an eyebrow or 3, such as the ‘not scripted AI’, which is pretty funny. It just depends on your definition of scripted, I suppose, but there must at least be hard-coded interactions, and an external file with some variables to indicate behavioral tendencies would be best, especially for your mod community.
From a developers stand point UT is not a great platform. It pleases the mediacore gamer. Geforce hardware bug make DXT1 textures look distorted and thats the majority of the textures used in UT (warfare). Not being able to cast a shadow from a static mesh is another downfall. Karma… really is junk.
Doom3 does have amazing graphics… dot3 bump mapping etc… and scripting that resembles somewhere between heaven java and c++. It will be hard to compare HL2 to Doom3 accept that game play will be a factor but they target entirely different goals. Hl2 also has stuck to its same primitives that im aware of in brush making which helps them keep a standard for a lower ended machine. Out of the vids you can see that most pilars are 8 sided so geometry wise there taking no risks. Just my opinion though.
Thought the same 
the two sockets,…
But I think and this have Splash Damage shown very well,… that the engine is not most important,… very important are the gameplay and the maps,… VEry important is that u do it with “love” hehe…that the maps fits and make sense,… that u have a great illusion.
Sock wrote:
" But remember maps are different depending on how much XP people have. Some people don’t seem to realise that a map will play different depending on the where it will appear in a campaign. "
I thought about this too and I noticed it playing gold rush,…
I played it often as Singlemap,…it is another thing,.
But a well balanced map will almost remain balanced.
But what happened with the battery,… Who made the decision that the ramp is being blowable by a satchel ??? that is too easy,… this map will not being played very often in some leagues. On publics,… ok,… but for the Cops it will be very hard to get a uniform of the axis in clanwars, because noone will jump down,…and what happened with the respawn there?? Even though we had the flag (as allies) I respawned at the beach,… it was not possible to hold the flag for long,… not to mention getting the bunker.
But sometimes (other games) I respawned at the flag,… what happened here??? Probably there is a difference if u get the flag before or after opening the backdoor??
Milbo