That short term added dynamic is better than the lack of it.
Fighting against the medic+obj class thing is pretty difficult but i rather have it like that. In w:et you had panzerfausts rarely taking out whole teams, snipers doing a nice spree and other spectacular events tied to the class speciality and i really liked that. Tho not as frequently used as medic+obj class, the other classes serve as specialists and have their distinct roles. Even in etqw, a nice rocket, a well placed sniper shot on the defuser, a well placed shield on the defuser, the supportive classes had their distinct roles. And those distinct abilities made watching matches awesome.
So giving all objectives to one class makes all other classes always those special rarely used ones, but giving each class an objective adds more dynamic gameplay, making teams actually switch classes mid-game more than the rare panzerfaust or airstrike.
So
The game boils down to medics+objective because SD struggles with carving out distinct roles for the other classes.
is invalid. See w:et and etqw for example. Even in DB right now, the sniper has maintained its specialist role. We will have to see how the soldier class is with the rocket launcher ability and also the grenade launcher merc.
The game is unfinished, that’s the reason why we don’t have as many roles as in previous games.
I can’t give him rep.
