So when's the fletcher nerf


(KayDubz) #21

Fletcher does not need a nerf. At all. Proxy and Fragger are my main fave mercs, and Ill say this…Fletcher, for me, feels like sort of a combination of the two. He’s mediocre at their skills but a master of none of Proxy or Fraggers best attributes. Let me explain.

Proxy has:

  • Engineer Skills
  • Low Health
  • Fast Speed
  • Strongest Shotgun
  • Strong Automated Mines

Fragger has:

  • Killing Skills :wink:
  • High Health
  • Low Speed
  • Best SMG and a Good LMG
  • Strongest Throw-able Explosives.

Why I feel Fletcher combines these two mercs better abilities, but masters neither?
Fletcher has:

  • Engineer Skills
  • Lowish-Medium Health
  • Average Speed
  • Medicore Shotguns
  • Mediocre Throw-able Explosives

So while Fletcher has Engineer skills, he’s not as fast as Proxy, has a weaker shotgun, average HP, and no automated defenses. Its rare that Im ever 1-shot killed by Fletcher, but Proxy does it often with the Remburg. She’s a glass canon whos very quick. Plus she even can surprise a group and drop a strong mine to take out a few people before she dies.

Fletcher would have to throw and THEN detonate bombs that arent nearly as strong, and often times miss their target and stick somewhere else. And by no means is he killing multiple people with his explosives if he rushes in on them the way Proxy can.

With regard to Fragger, Fletcher is faster than him, but has a good bit less HP, has primary weapons with much less killing potential, and again…weaker explosives. Fragger can cook 1 nade and decimate 3 people…and finish them off with his SMG. Fletcher has to detonate after throwing his bombs, and use weaker weapons to finish people off. Nevermind the fact that for me to get a multikill with fletcher, its generally from setting a trap with all 3 of my bombs.

TL;DR: Fletcher does NOT need a nerf. Hes not the best at any task, doesnt have the best of any weapons, and simply is just mediocre at a few things…which makes him a pretty balanced merc.


(triteCherry) #22

[quote=“Kay-Dubz;113947”]Plus she even can surprise a group and drop a strong mine to take out a few people before she dies.
[/quote]

Proxy is the new Nader?


(KayDubz) #23

[quote=“triteCherry;114077”][quote=“Kay-Dubz;113947”]Plus she even can surprise a group and drop a strong mine to take out a few people before she dies.
[/quote]

Proxy is the new Nader?[/quote]

Ive always seen Proxy players (myself included) suicide into a group and drop a mine in order to protect the objective. It can be an effective tactic if you need just a few more seconds for the objective to blow, or if you want to scare a group of people away from a health station.


(darlingClaymore) #24

Shhh, don’t say fletcher and nerf, it offends all those with fletcher in their profile picture… Plus many believe in a superior being named, fletcher…


(Chr1spe) #25

TBH, I’m pretty new to this game, but Fletcher is the only merc I have serious trouble against and can’t figure out a consistent way to beat. I like this game some because it seems more shooting based than similar games like TF2 and Overwatch, but Fletcher breaks this since 90% of the time people playing Fletcher are using the sticky bombs as their primary weapon. I usually top the scoreboard in pubs, but when Fletcher was on rotation I literally did it without firing a shot just to see if I could. His sticky bombs seem very easy to use compared to other explosives because you don’t have to predict bounces and things like that like you would with Nader who is the only other explosives merc where you could consider their ability almost as used as their actual guns. He is IMO hands down the best merc for close range combat and no other merc can really counter him in close range which is not how it should be.


(bizarreRectangle) #26

The sticky bombs aren’t that easy to use. There are other things which can counter him close range. A frag grenade, molotov, or just keeping away from him and shooting him. Definitely not the best for close range combat.

Here are some tips with beating fletcher if you still have some problems.

  1. Avoid following him, that’s what he wants you to do.
  2. If you encounter him, strafe and move unpredictably while shooting him. It’s considerably harder to sticky someone that’s doing these things.
  3. If the fletcher is decent and he surprises you then you’re most likely dead.

Fletcher needs some time to set up his sticky bombs in a way that can be lethal to you. Don’t give him the space and time! Do the above things and keep away from him.


(Chr1spe) #27

[quote=“bizarreRectangle;114208”]The sticky bombs aren’t that easy to use. There are other things which can counter him close range. A frag grenade, molotov, or just keeping away from him and shooting him. Definitely not the best for close range combat.

Here are some tips with beating fletcher if you still have some problems.

  1. Avoid following him, that’s what he wants you to do.
  2. If you encounter him, strafe and move unpredictably while shooting him. It’s considerably harder to sticky someone that’s doing these things.
  3. If the fletcher is decent and he surprises you then you’re most likely dead.

Fletcher needs some time to set up his sticky bombs in a way that can be lethal to you. Don’t give him the space and time! Do the above things and keep away from him. [/quote]

You are acting like he needs to stick you to do good damage though which isn’t true at all. 2 sticky bombs near you or one stickybomb and a few shots is more than enough to kill you. From using him they seem extremely easy to use and I don’t see how someone could consider them difficult. My main class is sawbones and there is just no possible way to beat a Fletcher with a Sawbones unless they are terrible. I can beat just about any other class with Sawbones at least a good portion of the time against the best people I’ve found in pubs, but Fletcher is just impossible. He is also by far the most annoying to play against. He just turns every battle in to a spam fest instead of an actual gun fight.

Edit: Also how am I supposed to not give him space and time when I am running away from him. Your recommendation pretty much contradicts itself and stickies can be throw and detonated extremely fast compare to any other explosives so idk why you are making it seem like they take a while. That is what makes them so broken. No other explosive except a direct hit from nader can just be insta-spammed.


(bizarreRectangle) #28

The splash damage of the stickies are actually quite weak and the radius is small. You’ll deal 80< most of the time. So you HAVE to stick someone if you want to consistently finish them off with your gun. If you don’t then you waste a few precious seconds of your battle time, in that time your target can mow you down even if they aren’t landing headshots (ofc it should be a primary weapon). Not to mention the amount of strafing and jumping your opponent will be doing.

Now I have no idea what you do as sawbonez. Perhaps the fletcher was good or your aim wasn’t good. Fletcher relies on making people follow him and tricking them. Or using corners and exploiting the map and controlling the fight. Only tips I can give you so far is not to follow him and the other tips above.


(Chr1spe) #29

[quote=“bizarreRectangle;114409”]The splash damage of the stickies are actually quite weak and the radius is small. You’ll deal 80< most of the time. So you HAVE to stick someone if you want to consistently finish them off with your gun. If you don’t then you waste a few precious seconds of your battle time, in that time your target can mow you down even if they aren’t landing headshots (ofc it should be a primary weapon). Not to mention the amount of strafing and jumping your opponent will be doing.

Now I have no idea what you do as sawbonez. Perhaps the fletcher was good or your aim wasn’t good. Fletcher relies on making people follow him and tricking them. Or using corners and exploiting the map and controlling the fight. Only tips I can give you so far is not to follow him and the other tips above. [/quote]

Fletcher has far more ability to jump all over the place while fighting than other mercs. If you are jumping around with an SMG you aren’t going to reliably be hitting headshots at all. I usually keep my feet firmly on the ground during combat unless my aim is off and I’m not shooting anyway. Fletcher is much harder to hit than other mercs precisely because he can jump around much more than other mercs while still dealing very good amounts of damage. Also you definitely don’t HAVE to stick someone at all. You saying that makes me think you aren’t even playing the same game as me. Probably only 5% of my deaths to fletcher are him sticking me. By far the most common is 2 sticky bombs somewhere near me dealing 50-80 damage a piece or one that does 50-80 damage and then finishes me with his gun.

In general my aim is very good, but not amazing and I win the vast majority of my gun fights. When idiots start jumping all over the place with guns they normally deal extremely little damage because at best they are hitting some body shots and if they aren’t jumping around I can hit heads reliably.

Really the only explanation that I can come up with is that everyone who is good only plays Fletcher and almost everyone that plays Fletcher is good which doesn’t seem very logical. I’ve literally never had as much of a problem against other mercs as I do against Fletchers even when I know the person playing Fletcher has awful aim because I stomp them easily when they are playing other mercs.

Is far more applicable to the person fighting against Fletcher than with him,