Fletcher does not need a nerf. At all. Proxy and Fragger are my main fave mercs, and Ill say this…Fletcher, for me, feels like sort of a combination of the two. He’s mediocre at their skills but a master of none of Proxy or Fraggers best attributes. Let me explain.
Proxy has:
- Engineer Skills
- Low Health
- Fast Speed
- Strongest Shotgun
- Strong Automated Mines
Fragger has:
- Killing Skills
- High Health
- Low Speed
- Best SMG and a Good LMG
- Strongest Throw-able Explosives.
Why I feel Fletcher combines these two mercs better abilities, but masters neither?
Fletcher has:
- Engineer Skills
- Lowish-Medium Health
- Average Speed
- Medicore Shotguns
- Mediocre Throw-able Explosives
So while Fletcher has Engineer skills, he’s not as fast as Proxy, has a weaker shotgun, average HP, and no automated defenses. Its rare that Im ever 1-shot killed by Fletcher, but Proxy does it often with the Remburg. She’s a glass canon whos very quick. Plus she even can surprise a group and drop a strong mine to take out a few people before she dies.
Fletcher would have to throw and THEN detonate bombs that arent nearly as strong, and often times miss their target and stick somewhere else. And by no means is he killing multiple people with his explosives if he rushes in on them the way Proxy can.
With regard to Fragger, Fletcher is faster than him, but has a good bit less HP, has primary weapons with much less killing potential, and again…weaker explosives. Fragger can cook 1 nade and decimate 3 people…and finish them off with his SMG. Fletcher has to detonate after throwing his bombs, and use weaker weapons to finish people off. Nevermind the fact that for me to get a multikill with fletcher, its generally from setting a trap with all 3 of my bombs.
TL;DR: Fletcher does NOT need a nerf. Hes not the best at any task, doesnt have the best of any weapons, and simply is just mediocre at a few things…which makes him a pretty balanced merc.