hmmm I tried that, but I still don’t see any gibs =(
So I finally figured out how to add gibs
Do you have CG_SHOWBLOOD set to 1?
BTW: has anyone gotten the gibs to shows for bodies that are forced to limbo? I tried everything listed here, and I can’t figure that one out for some reason.
Do you have CG_SHOWBLOOD set to 1? `
Yep.
No gibs what’s how ever =(
Greetz Panther
:bump:
Anyone found a way to have the gibs show up if your body is gibbed when your wounded and waiting for a medic?
I have gibs showing up in every circumstance EXCEPT when the person is gibbed while waiting for a medic.
What works in RtCW doesn’t work in ET - and I know its not impossible, because I saw ETPro does it correctly.
Can anyone share with me what needs to be done to get them to work?
etpro still has one failure case. pantless corpses dont gib, because the model has no tags. CBA to fix it though.
Hmmm - thats interesting. I hadn’t noticed if they were having the problem if pantless, but I do know I haven’t gotten them to gib if in limbo whether pant-ed or not. Care to share how you got them to gib IF they have pants (thats where I’m stuck).
Thanks!
g_combat.c:
// xkan, 1/13/2003 - record the time we died.
if (!client->deathTime)
client->deathTime = level.time;
//bani - #389
if( targ->health <= GIB_HEALTH ) {
GibEntity( targ, 0 );
}
i think that very easy way to fix that is to add tags into that model
for example jaymod does it because they need tags for that model
if anyone wants to do it just download ikonatto tool and use it
just look in “RTCW mds to ET mdm” topic, there is how to do that as well
Ya know, I still have this nagging problem with not being able to gib bodies with a satchel. It doesn’t even get rid of the body, it just blows up and there’s the corpse laying there hanging out on the ground still. Anyone else get this?
Thanks bani! It works now!
Yes jaybird - I’ve noticed it too. Don’t know why ATM. 