well eachg shroom currently has around 36 polygons (12 sided, top and bottom surfaces of the top, and the stem is a cone with the tip buried in the top gflat bit).
I don’t mind high polygon counts where it matters - the 6 sided ones looked decidedly crap once I realised I needed them to be a lot bigger or there was no point in having them.
But the problem is still to make them smooth shaded 

It simply allows you to create various levels of details very fast. The only bad thing is the high polycount of the bottom side of the hat :-/
I just knocked up some in photoshop quickly because I thought ‘they are small, no-one will really care’ but everytime I use 'em they get bigger 

I was quite sure about the “s” :-/
