The soldier buffs don’t apply to the underbarrel grenade launcher, the tool tip for the soldier skill says “this bonus does not affect grenade launcher ammunition, only standard frags” and seeing as how the underbarrel grenade launcher is obviously a grenade launcher, these bonuses don’t apply (or at least logically they shouldn’t, if they do then they put semi-MW2 newb tubing-esque thoughts in my head and i don’t like em)
SMGS Overpowered
I think they were referring to the Lobster and EZ Nade.
The underslung is a modified Frag Grenade.
Guess I’ll test it on my alt who has soldier stuff but not the grenade buffs yet, can’t hurt to do so, anyway if it does I’m gonna be a sad panda.
Edit: your wish list would kill the game btw D:, stat tracking in an objective based game creates stat whores, something that would encourage some to not play as a team and worry about their stats, aka you suddenly have a buncha team mates sitting in corners with smgs or a shotgun going for kills and worrying about dying.
Dude my other characters a heavy soilder with the 2 star gattling gun, my friend plays a medic with all the abilities, we “MOW” people down, literally lol.
So I guess your friend is the one with the SMG while you’re there for the sound effects.
Strongly disagree.
Stat tracking would be wonderful in this game, and it already exists you just can’t see it.
That ticker on the right side of the screen is the same ticker that every FPS has counting kills and showing who killed who with what and how.
I want to see my stats, and many other people do as well.
You can have a medic top the charts with zero kills, and a solider might have 1/4th the xp and looks very much like he’s not doing his job. But if he has a boatload of kills, i’m just saying.
But no it wouldn’t ruin the game. Just enhance it.
If someone wants to sit in the corner and camp kills, i’ll probably just shoot them in the dome with my Drognav.
I checked in game, theirs a command (can’t remember what it is) but it lets write all your stats to text files after each game/ objective)
I would of thought someone with your “Dedication” To these forums would come out with something worth reading, you had a bad day baby?
Im the the one mowing em down he just gives me heads ups and buffs.
I think you accidentally launched TF2, there’s no way you can have such consistent performance with the gotling.
For the record, the minigun is pretty awesome =D
Wish I played the PC version. I’d export every file to see my stats and make my own stat tracking.
On the xbox we are limited though. And if you called a vote I bet at least 80% of xbox users want stat tracking. I have about 16 friends on my list who play Brink now, and they all want stat tracking.
I work for a high profile game retailer, and everyone I talk to ps3/xbox/pc who bought Brink want stat tracking. Not a single person (out of maybe 200ish?) said they wouldn’t want stat tracking.
Stop with the sarky comments you ackney riddled pre-pubecent teen.
No. No i dident accidently load tf2, and yes. Yes i do keep up a good performence with the gattling gun prim, and the mossington shotty as a secondary. I dont need to prove myself to you or respond to anymore of your childish comments. Good day to you sir 
Wow that is a nasty combo.
The minigun is amazing, just don’t try and snipe with it…
But with 200 rounds in close quarters you can mow down an entire enemy team. Its not useless trust me.
If I’m using an Assault Rifle in short bursts, I’ll be doing more damage at mid - long range than I could with SMG fire.
The problem isn’t that ARs are underpowered in comparison, it’s that the most common range for combat is within ideal SMG range.
Light Rifles are decent up to mid-range without a scope, and with scope, are the best long-range weapons in the game. If you’re using high sensitivity and you’re good with it, you can basically shotgun with them as well, but they’re not quite as effective (a nice option for Lights though).
EVERY weapon… EVERY SINGLE ONE is great. You just need to use it in the right situation, and use it right.
At the close end of medium range, SMGs become more efficient than ARs, because they can remain relatively stable for longer bursts, but the amount of damage, and the base accuracy of ARs makes them FAR better at long range, and they can keep up mid-range if you use them effectively.
Having the right weapon - and the right attachments - is KEY. But it’s not about doing the same thing as everyone else. it’s about finding what works FOR YOU.
My personal preference is a Galactic SMG with High Capacity Mag - I tried the Drum Mag, and it makes me miss way more often. Stats aren’t hugely impacted, but it feels like a completely different gun, so I switched back. And in case you’re wondering, I can perform just as well as a sniper with my Drognav, and I can perform just as well when I switch up to medium and hang back with the Gerund, but I like being a Light, and I like getting up-close and personal - my secondary of choice is the Bolgo MP (will swap for the Hockler when I unlock it)
[QUOTE=Bakercompany;307523]I think they were referring to the Lobster and EZ Nade.
The underslung is a modified Frag Grenade.[/QUOTE]
The underslung launches your standard frag. It uses a pip every time you use it. So it’s not that overpowered. So it’s nothing like noobtubing in MW2. You have to using it sparingly and strategically. I use mine specifically to escort my team past the enemy or to hold back uncreative attackers when playing defense.
So if everyone runs down the hallway at once clumped together then they will get raped. But I can also kill you with my satchel charges too if you are that careless. Teams are smarter to buff each other on the way in but take separate routes to actually enter a room to attack so they don’t all get mowed down at once.
ALSO to get the most out of your underslung you need to use 3 additional pips. Frag regeneration. Frag blast radius, Frag Damage. So that’s 3 pips to even make the thing truly dangerous. But it outperforms the lobster due to it exploding on impact. If the lobster could explode on impact I would use it exclusively to disrupt packed together enemy forces.
It’s mostly about map design making most fights occur in SMG ranges. However I’d like to see the spread and recoil tweaked so that short bursts with AR’s are more accurate, both with and without aiming down sights.
Same here, if I’m playing something other than light. Which doesn’t happen too often.