Slide-and-Shoot


(TheStrangerous) #21

I’ve played enough Unreal Tournamet 4 to know, that sliding makes you a sitting duck.
You’re basically stuck in frames of animation, you cannot control. A split second of vulnerability is everything in a fast paced game like DB.

P.S. UT4 is much faster game, so sliding is a death wish.


(watsyurdeal) #22

It would have to be a short slide, and we’d need some parts of the map that actually make use of the mechanic.

Otherwise what is the point


(Amerika) #23

I like the slide mechanic in some games. Hell, SD’s previous game Brink had it. But I don’t know how much value it adds to DB. DB currently has just the right mix of movement mechanics to make it easy to understand and play as a starter but has a lot for a player to master. Adding another mechanic to the mix might be a bit overwhelming. And due to the slower TTK in DB compared to Titanfall 2 (I also play it) it could potentially be abused in a lot of situations to reduce TTK speeds further just like how hopping works now.


(Xenithos) #24

[quote=“Eox;210743”]
About jump and wall jump abuse, I definitely get why people are severely annoyed by newbies spamming the hell out of their spacebars with a shotgun, but I think it’s sad that we had to restrict the use of walljumps during gunfights to evade bullets due to this (it’s still somewhat viable at short range, but honestly I wouldn’t try it too often. Especially in front of someone who can aim good). This is why I always suggested to allow at least one jump + walljump combo every two-three seconds before getting the spread penality. There’s something skillful about being able to down someone with a clean headshot while performing a jump in my opinion.

Too bad, because I think it could have been awesome, but I still hope that the dev team will review the jump-shot case in the future in a way that still punish mindless spam but promote intelligent use of the movement system mid-fight.[/quote]

Part of the reason I love Phoenix with the Hochfir or Kek-10 is that the spread isn’t as terrible for those two weapons when in the air. And one of my main playstyles in this game is regrettably bouncy. It’s part of the reason I love flying pig so much now, I can long jump off a wall to the side of my enemy flying past him while spraying his Head region full of bullets. And after the different nerfs, I found that very few mercs could still even do this… Thus, Phoenix, Sparks, a little bit of Aura…

I also frequently do the thing you say I shouldn’t do in PUG settings with Auras. They’re so used to people not doing it, that if you can play your jumping right, you can actually do fairly decent with pistol only Aura.


(TheGreatHoundini) #25

Splash Damage already has Slide-and-shoot implemented in BRINK (IdTech4). I think Dirty Bomb runs on the same engine. I think.

The BRINK version though would cause salty tears… Opponents hit by the slide end up on the floor (as if downed) for a short time… which basically means you’re dead meat before you can get back up.

Also I think only “light” and “medium” characters could perform the move.


(Dawnlazy) #26

Splash Damage already has Slide-and-shoot implemented in BRINK (IdTech4). I think Dirty Bomb runs on the same engine. I think.[/quote]

Dirty Bomb runs on Unreal Engine 3.


(Eox) #27

Yeah, let’s disable that.