sky and terrain PROBLEM


(walter1989) #21

you’re right

its not working
the console tries to read the pcx file

not the bmp/tga file

too bad


(walter1989) #22

i discovered that radiant couldnt read the pcx file anymore
since i installed Adobe Photoshop Elements 2.0

is this just coincidence or could it have anything to do with it?

BTW when i make exaxtly the same terrain as i did when i posted here (the one with those ugly orange squares), radiant also wont read the pcx file anymore!


(nUllSkillZ) #23

Please take a look at the terrain func_group keys.
There must be a alphamap key with the value MAPNAME.pcx.


(walter1989) #24

there is

but now i realise that, when exporting frop easygen, i don’t know what to fill in in

Metashader

name ---------- textures / ??? / ???

I filled in textures / testterrain / terrain

maybe this is the problem?


(nUllSkillZ) #25

I think that this is not the problem.
Haven’t experienced this error.
Strange.

May be it’s a good idea to start over again (with another testterrain).


(walter1989) #26

i already did

its just not working

anyway, thanks for your help :smiley:


(walter1989) #27

hey ive discovered something new:
when compiling, i get quite a few WARNINGS too


WARNING: Couldn’t find image for shader textures/test/terrain_base
entering scripts/berserk_beta2.shader
WARNING: Couldn’t find image for shader textures/berserk_beta2/terrain_base
Script file scripts/berserktex.shader was not found
entering scripts/islandfull.shader
Script file scripts/desert_sd.shader was not found
entering scripts/mp_beach.shader
entering scripts/dr_textures.shader
WARNING: Unknown surfaceparm: “metalstep”
WARNING: Unknown surfaceparm: “metalstep”
WARNING: Unknown surfaceparm: “metalstep”
WARNING: Unknown surfaceparm: “metalstep”
WARNING: Unknown surfaceparm: “metalstep”
WARNING: Unknown surfaceparm: “metalstep”

entering scripts/cyanureill.shader
2078 shaderInfo
— LoadMapFile —
Loading C:/Games/ET/etmain/maps/test.map
entering C:/Games/ET/etmain/maps/test.map
Entity 2 (func_group) has shader index map “etmain/test.pcx”
************ ERROR ************
LoadPCX: Couldn’t read etmain/test.pcx


(EB) #28

Script file scripts/berserktex.shader was not found
Script file scripts/desert_sd.shader was not found

where are those shaders ?

LoadPCX: Couldn’t read etmain/test.pcx

Where is your .pcx ? is it in your etmain folder ?


(nUllSkillZ) #29

You should make a second installation that you only use for mapping.
And that has no custom maps in it’s directories.