Actually w/l is. If you’ve followed any game with a skill ladder all top players swear by the fact that if someone is indeed skilled enough they will carry their team. This holds up in xT from my experience, and although it might not always put players exactly where they belong, it does the job well enough. OBJ play and shooting are both important, but let’s be honest here… doing objs is not a skill, it’s a choice. Any player who can shoot can do the objs just as well as anyone else, but if they choose not to then they lose. In the end they are more skilled as a player, but less likely to win games. If it required a special skill to do objs it might make sense that it was equal to shooting, but it doesn’t so at a certain point you need good aim to really make a difference. That’s why a combination of wins representative of intelligent play and killing ability mark the top of the chart.
The exception is that teamwork plays a bigger factor than shooting sometimes or at least can close the gap, but not even the smartest players can win without aim.