[quote=“AggressiveHamster;87552”]
I’ve never played against good/top tier players in DB so my opinion on this is likely to be a bit off. Can understand that it might be a more necessary change for competitive players though.[/quote]
I edited my main post, no point arguing. We’re both right. People stand still and ignore you for the most part on pubs, I can see it being an “issue” for lesser skilled players when dying to Naders in such a fashion. But that all goes back to “should we reward bad play?” Whole different topic, which I’m really not in the mood of getting into tonight.
Maybe it’s a better idea for SD to implement the feature to change stuff like the bomb timer when creating a private match rather than changing it for the entire game. There’s no way in hell a bunch of randoms in MM or people playing in casual will manage to defuse c4 within 35 seconds. Would also make it easier in case tourney organizers want to have different rules for w/e reason.
Excellent idea. If only we had private servers. 
Even so, CS does the same last I checked. C4 bomb times in comp vs MM is a thing.
“I believe the timer on C4 explosives could benefit from a small buff. 35 seconds perhaps.
This would promote more side objectives actually being planted”
You’re slightly contradicting yourself here.
Fair enough. However, it would still be more of a viable choice rather than… none at all, right now. You want to set a time, as fast you can. Wasting an extra 20 seconds on a C4 is not feasible. It’s all very situational though, if it was a 35 sec timer, we had control and enough momentum, sure… a plant would be much more efficient as it allows us to use the spam for things such as spawnkilling or keeping control.

It makes sense in high level play if that’s what high level players want, but pubs don’t really work in waves, full wipes are rare.