sick6 newb's feedback post. v2


(fubar) #21

[quote=“AggressiveHamster;87552”]
I’ve never played against good/top tier players in DB so my opinion on this is likely to be a bit off. Can understand that it might be a more necessary change for competitive players though.[/quote]

I edited my main post, no point arguing. We’re both right. People stand still and ignore you for the most part on pubs, I can see it being an “issue” for lesser skilled players when dying to Naders in such a fashion. But that all goes back to “should we reward bad play?” Whole different topic, which I’m really not in the mood of getting into tonight.

Maybe it’s a better idea for SD to implement the feature to change stuff like the bomb timer when creating a private match rather than changing it for the entire game. There’s no way in hell a bunch of randoms in MM or people playing in casual will manage to defuse c4 within 35 seconds. Would also make it easier in case tourney organizers want to have different rules for w/e reason.

Excellent idea. If only we had private servers. :stuck_out_tongue:

Even so, CS does the same last I checked. C4 bomb times in comp vs MM is a thing.

“I believe the timer on C4 explosives could benefit from a small buff. 35 seconds perhaps.
This would promote more side objectives actually being planted”
You’re slightly contradicting yourself here.

Fair enough. However, it would still be more of a viable choice rather than… none at all, right now. You want to set a time, as fast you can. Wasting an extra 20 seconds on a C4 is not feasible. It’s all very situational though, if it was a 35 sec timer, we had control and enough momentum, sure… a plant would be much more efficient as it allows us to use the spam for things such as spawnkilling or keeping control.


(triteTongs) #22

Bomb times are different in CS. In ESEA, the round time and bomb times are shorter.

Agree with the side plants though. With Underground especially, it feels like it takes so long to have the the side doors explode only to be repaired within 5 seconds by the defending team.

Same issue with Dome.


(stoutSoup) #23

Devs haven’t learnt anything from brink smh


(Pecka) #24

Oh my, what a post!!! I just totally agree with every single thing you said. It’s like you spoke from my hearth, and pointed out every single thing that I believe is wrong with Dirty Bomb, every single one.

Only thing I don’t really care much about is the drawgun, but why not let people to turn it off.

(BTW, remember Fubar from beta, had no idea it’s you lol. EDIT: lol read now that you are not newbj, ok ok >D)


(Eox) #25

More in detail feedback of your feedback (duh). Looks like I may have missed some informations last time.

Hochfir vs SMG-9 vs Crotzni | M4 vs Timik vs K-121

I can’t really agree with what was said about SMG-9 : Nader and Sawbonez have two SMG-9 loadouts that are actually really good. Respectively SM41 and SM72. Not sure about the falloff either. However Bushwhacker could use better SMG-9 loadouts.

Fletcher/Aura/Proxy more smg access

Either what you said, or you could give shotguns a rework that wouldn’t make them that obsolete at longer ranges. I suggested something here if you are interested : http://forums.dirtybomb.nexon.net/discussion/18119/giving-shotguns-viability-for-competition#latest

Progress bar on C4 plants/defuses and Healthbar + Ghostsystem on enemies

I definitely don’t feel like those needs to be removed, because it allows some kind of strategies : if you know that you have time before defusing you might want to go clean the area a dit deeper, or go for a secondary objective that has also the C4 on it. Same goes for health information as it allows us to pick our targets based on the amount of remaining health they have. At least allow us to get a damage amount indicator like in TF2. I’m also worried that removing the C4 timer will make the pub players going derpy : C4 planted, everyone goes engie and rush the objective… :confused:

Other than that, I agree with everything.


(Pecka) #26

What newb means, is that the information is just handed our for free. If the information is hidden, it mainly comes down to your memory and team communication. It just makes the game to require more skill and that is a good thing from my point of view.


(Szakalot) #27

[quote=“Pecka;87634”][quote=“Eox;87632”]
I definitely don’t feel like those needs to be removed, because it allows some kind of strategies : if you know that you have time before defusing you might want to go clean the area a dit deeper, or go for a secondary objective that has also the C4 on it. Same goes for health information as it allows us to pick our targets based on the amount of remaining health they have. At least allow us to get a damage amount indicator like in TF2. I’m also worried that removing the C4 timer will make the pub players going derpy : C4 planted, everyone goes engie and rush the objective… :confused:
[/quote]

What newb means, is that the information is just handed our for free. If the information is hidden, it mainly comes down to your memory and team communication. It just makes the game to require more skill and that is a good thing from my point of view.

[/quote]

exactly! Instead of picking a player off cause you know they have 10hp, someone should communicate that a particular player is low.

The timer is visible on the bomb itself which adds an interesting layer of ‘someone’s gotta look at C4 and tell us how much time we’ve got left’


(fubar) #28

Not exactly, but… sure :stuck_out_tongue: What I imply with “timing” the C4 is already done really, it’s just a simple glance at your HUD’S gametimer while/after planting, subtract the time it takes the C4 to blow up: ie: We’ll know the C4 blows up at 2:45 min left if not defused.

But, sure. Looking at the C4 works too.


(Szakalot) #29

Not exactly, but… sure :stuck_out_tongue: What I imply with “timing” the C4 is already done really, it’s just a simple glance at your HUD’S gametimer while/after planting, subtract the time it takes the C4 to blow up: ie: We’ll know the C4 blows up at 2:45 min left if not defused.

But, sure. Looking at the C4 works too. [/quote]

yeah i know, but it sure sounds cooler to have to look at C4 : P


(Black) #30

[quote=“Szakalot;87672”][quote=“Pecka;87634”][quote=“Eox;87632”]
I definitely don’t feel like those needs to be removed, because it allows some kind of strategies : if you know that you have time before defusing you might want to go clean the area a dit deeper, or go for a secondary objective that has also the C4 on it. Same goes for health information as it allows us to pick our targets based on the amount of remaining health they have. At least allow us to get a damage amount indicator like in TF2. I’m also worried that removing the C4 timer will make the pub players going derpy : C4 planted, everyone goes engie and rush the objective… :confused:
[/quote]

What newb means, is that the information is just handed our for free. If the information is hidden, it mainly comes down to your memory and team communication. It just makes the game to require more skill and that is a good thing from my point of view.

[/quote]

exactly! Instead of picking a player off cause you know they have 10hp, someone should communicate that a particular player is low.

The timer is visible on the bomb itself which adds an interesting layer of ‘someone’s gotta look at C4 and tell us how much time we’ve got left’[/quote]

C’mon now.
We are talking about an objective based game here guys.

Why would you give a lack of information on the objective in an objective based game?
That’s so contradictory and alot of people so far in my experience refuse to communicate.


(Eox) #31

[quote=“BlackFro;88308”][quote=“Szakalot;87672”][quote=“Pecka;87634”][quote=“Eox;87632”]
I definitely don’t feel like those needs to be removed, because it allows some kind of strategies : if you know that you have time before defusing you might want to go clean the area a dit deeper, or go for a secondary objective that has also the C4 on it. Same goes for health information as it allows us to pick our targets based on the amount of remaining health they have. At least allow us to get a damage amount indicator like in TF2. I’m also worried that removing the C4 timer will make the pub players going derpy : C4 planted, everyone goes engie and rush the objective… :confused:
[/quote]

What newb means, is that the information is just handed our for free. If the information is hidden, it mainly comes down to your memory and team communication. It just makes the game to require more skill and that is a good thing from my point of view.

[/quote]

exactly! Instead of picking a player off cause you know they have 10hp, someone should communicate that a particular player is low.

The timer is visible on the bomb itself which adds an interesting layer of ‘someone’s gotta look at C4 and tell us how much time we’ve got left’[/quote]

C’mon now.
We are talking about an objective based game here guys.

Why would you give a lack of information on the objective in an objective based game?
That’s so contradictory and alot of people so far in my experience refuse to communicate.[/quote]

Simple thing then. Remove those informations for competition, but keep them for pubs. Everyone happy… I hope so.


(spicyHarp) #32

The option to turn off hp/timers in private match would be nice. It would certainly be a good addition for competitive play, but imo it shouldn’t forced onto public matches.


(Black) #33

[quote=“Eox;88317”][quote=“BlackFro;88308”][quote=“Szakalot;87672”][quote=“Pecka;87634”][quote=“Eox;87632”]
I definitely don’t feel like those needs to be removed, because it allows some kind of strategies : if you know that you have time before defusing you might want to go clean the area a dit deeper, or go for a secondary objective that has also the C4 on it. Same goes for health information as it allows us to pick our targets based on the amount of remaining health they have. At least allow us to get a damage amount indicator like in TF2. I’m also worried that removing the C4 timer will make the pub players going derpy : C4 planted, everyone goes engie and rush the objective… :confused:
[/quote]

What newb means, is that the information is just handed our for free. If the information is hidden, it mainly comes down to your memory and team communication. It just makes the game to require more skill and that is a good thing from my point of view.

[/quote]

exactly! Instead of picking a player off cause you know they have 10hp, someone should communicate that a particular player is low.

The timer is visible on the bomb itself which adds an interesting layer of ‘someone’s gotta look at C4 and tell us how much time we’ve got left’[/quote]

C’mon now.
We are talking about an objective based game here guys.

Why would you give a lack of information on the objective in an objective based game?
That’s so contradictory and alot of people so far in my experience refuse to communicate.[/quote]

Simple thing then. Remove those informations for competition, but keep them for pubs. Everyone happy… I hope so.[/quote]

Meh, fair enough.


(MarsRover) #34

A hidden 35-second timer on C4 in pubs - yeah no :smiley: It makes sense in high level play if that’s what high level players want, but pubs don’t really work in waves, full wipes are rare.


(Glot) #35

yeah, public is a fragile thing.

Deleting something from newbie’s expierience can realy hurt. I remember in ETQW hating servers, that had no RedArrows above the enemy players, because i couldnt see them stroggs on the Outskirts! =)))

On the other hand, SD want Pub And Comp to be the same, OR at very least very similar in mechanix. So concerning c4-bar, i think that this should deffo stay in pubs.

A probable 50-50 solution is to show a disarm bar for the only guy who planted.


(Pecka) #36

[quote=“Glottis-3D;88643”]yeah, public is a fragile thing.

Deleting something from newbie’s expierience can realy hurt. I remember in ETQW hating servers, that had no RedArrows above the enemy players, because i couldnt see them stroggs on the Outskirts! =)))

On the other hand, SD want Pub And Comp to be the same, OR at very least very similar in mechanix. So concerning c4-bar, i think that this should deffo stay in pubs.

A probable 50-50 solution is to show a disarm bar for the only guy who planted.[/quote]

The disarm bar is like the smallest thing from the feedback.

I would say priorities in different categories.

Game mechanics changes: Spawntimes!! > Spawn Shield

Fixes: Ragdol > Selfkill delay

New Development: Private Servers > Community Maps > Demos

Then there are the balance questions, like vasilis instagib and others.

But well, for me, fix the spawn times, spawn shield, stupid ragdol and selfkill delay, and start focusing on private servers and community maps, demos :wink:

Also a separate team of one dev and QA (together with community help) should work on fixing glitches on current maps.