Thanks man, no rush!! As I say not a major issue for us lol but thanks for checking it over!! All the others work great…we love advance voting!!!
Do you plan to release more mapscripts phisherman? Your Italy FP2 version is a masterpiece!
Hi thanks, I’m happy to hear someone actually uses these
As of right now, I don’t have any other projects planned, but an evening of ET on a buggy map might change that.
//Aaah and sorry for the delay, I don’t check the forums regularly anymore. I do get PM notifications via email though, so if somebody needs me, that’s the way to go.
You may subscribe to this topic so receive mail notifications
It’s sad to have good buggy maps around in a way, but if they can get fixed by script (or if with some luck the author is reachable and still have the source hanging somewhere), it’s good good ^^
ETpro mapscripts make a lot of fixes possible, but not everything. I spent many evenings trying to figure out why certain scripts/maps didn’t work properly,and what could be done to fix them. This ability has extended the lifespan of ET considerably. I wish I had more time to play, but my parental and work duties don’t allow me as much free time as I used to have… <sigh>
[QUOTE=mortis;521716]ETpro mapscripts make a lot of fixes possible, but not everything. I spent many evenings trying to figure out why certain scripts/maps didn’t work properly,and what could be done to fix them. This ability has extended the lifespan of ET considerably. I wish I had more time to play, but my parental and work duties don’t allow me as much free time as I used to have… <sigh>
We still use your mapscripts on our server. Your scripts have been helpful a lot on our server at least! Thank you for that!
You’re welcome. I have loved few games in my life as much as Wolf:ET.
And another one, by request:
Episode VIII - Showmaps Client Command LUA
[b]* * * * *
UPDATE: VERSION 3 - 30 NOV 2015[/b]
Changelog #2 -> #3:
- The script now supports campaign mode.
NOTE: Name your .campaign files exactly the way you named them in your campaigncycle.cfg, or the script won’t find them!
- The script now supports the concatenation of multiple mapcycle configs (in objective mode):
For example, you can now have three config files mapcycle1.cfg, mapcycle2.cfg & mapcycle3.cfg
In the last line of mapcycle1.cfg, you can now put the following and the script will get along with it:
set d3 “set g_gametype 2 ; map clownbase ; set nextmap exec mapcycle2.cfg”
- The output has changed: Mapname indexes < 10 are now properly aligned (see screenshot)
- Several minor improvements
[b]* * * * *
UPDATE: VERSION 2 - 16 NOV 2015[/b]
Changelog #1 -> #2:
- You no longer need to point the script to your mapcycle config file, it will
now find out the mapnames automatically by recursively following the “nextmap”-cvar
- The output mapnames have changed, they are now sent through a “fancify”-function
beforehand to make them better-looking: For example, “_random-mapname_release—candidate1”
is now turned into “Random Mapname Release Candidate1”
- The numbering of the output mapnames has changed, the current map now always starts at index 1
- Faster code: The mapnames are now only calculated once per match and no longer upon every usage of !showmaps
I strongly recommend using v2 for the above reasons. I’ll leave the v1 zip-file attached for documentation purposes.
* * * * *
- This script adds the “!showmaps” client command that lists all maps in the current mapcycle config file.
The current map is printed first, the others in subsequent order.
- No configuration is necessary, script will find out your map cycle automatically.
Should there be an “ERROR”-message when doing !showmaps, make sure the syntax of your mapcycle.cfg looks
like that of the default objectivecycle.cfg
- NOTE: The script loads your mapcycle only once per match, any change to the mapcycle config afterwards
will remain unrecognized until the next map.
- In order for clients to know about this command,
you might want to add it to your shrubbot config file with something like this:
[command] command = showmaps exec = desc = lists all maps in the current map cycle config levels = 0 1 2 3 4 5
The script was developed on NQ 1.2.9 with only the official ETpro LUA API, so there should be no incompatibilities.
NOTE: Since the forum administrator still hasn’t awaken from their 10-year coma, the files have been uploaded as .mp3 to bypass the max file size restriction of 16KB imposed on zip files. Rename to .zip and extract.
And another one, by request:
Episode IX - Team Balance LUA
This script keeps an eye on the teams and notifies/moves players when the teams are unfair. The script is compatible to OmniBot, meaning it will ignore all bots and regard human players only.
maxPlayerDiff = 2 -- Teams will be balanced if one team has # more players than the other -- NOTE: Values less than 2 will be ignored autoBalanceInterval = 20 -- Teams will be checked for imbalance every # seconds -- Larger intervals are less resource-intense enableClientCommand = true -- enable !teams client command to trigger team balance -- you need to add this command to your shrubbot cfg for it to show up when doing !help voluntaryChangeTime = 10 -- whenever the script detects imbalanced teams, it prints a message and waits # of -- seconds for someone to switch teams voluntarily before it moves a player -- Set to 0 to immediately move players -- If _autoBalanceInterval runs out while waiting for a voluntary team change, -- nothing happens
Script was written for NQ 1.2.9, I don’t know about compatibility to other mods and older versions.
Unfortunately, it often happens that not only moves the human player, but also a BOT, so in the case of a human player there will be one in the teams, but in one there will be two more bots.
Has anybody safed the scripts from this thread.
in special im looking for
[post=508963]Episode VII - No Pro LUA[/post]
[post=541023]Episode VIII - Showmaps Client Command LUA[/post]
i was unable to find the scripts on other sites.
I had them all but a few windows reinstalls later idk if I still do. Not on my pc but will check on my website when i get a chance.
Yeah would be cool if you find something.
Couldnˋt find anything about These scripts elsewhere.
Maybe the scripts are shitty and thats the reason why Nobody saved them
From what i remember they were pretty awesome!
Ok found this one I think it is one of his but there is no readme.txt in this one.
Unfortunately it seems the backups on my pc have well and truly gone. A shame but had some major issues awhile ago so had to re-install with out a back up.
That is sad to hear.
But maybe due to the recent activity in this thread there might be others who find something.
That’s a good way to look at it. There’s always a chance that someone will have what you’re looking for.