[quote=“FrostyVampire;205810”][quote=“bontsa;205767”]
[spoiler]2.1) Every “normal” tier card from Lead-Cobalt stays “pre-merged” like in option 1), but all special event cards become split into the merc-specific skin and functional card that they previously represented. This allows the long-wished reroll of the obsolete event cards to happen without fiddling with in-game balance or such. As now players could take their merc-specific event skin, and slam it on any functional loadout they wish. Oh, also there is obviously a credit / possibly fragment fee on these mergings so it could somewhat easily be done so that event loadouts require tons of more of credits and/or fragments to merge together in order to make the reroll more meaningful and not “on-the-whim” decision.[/spoiler]
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This could work, but then what about the normal cards?
If new cards that are crafted won’t be pre-merged (separate skins and loadouts), it will still hurt the economy.
If new cards will also be pre-merged, it will be impossible to get un-merged cards at all anymore which makes it even worse.[/quote]
Need you to explain more in how this “hurts the economy” that is still in building phase, stuff can be tweaked. I gave you link with more detailed instructions to my idea, but in summary it has 2 different types of cases being present, functional loadout cases with 1/2/3 augment combination cards in default skin (craftable, recycleable) and then other cases for merc-specific “skin packs” (also craftable, recycleable).
Obviously new cards wont be “pre-merged”, that’d be completely same bloody system we have now.
[quote=“FrostyVampire;205810”]My idea makes sure this won’t happen. I could change it so event cards are split into skin + bronze loadout but I don’t really see a point in doing so (especially because bronzes are so cheap).
I also don’t see a reason to require payment for merging skins with a loadout since you already need to get lucky/grind a lot to get the cobalt and then you also need to get the skin you want
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Your idea makes sure what doesn’t exactly happen? Still non-existent economy wont fall? Players inventories wont be scr3w3d (gj Vanilla forums word filter!) over? Don’t get me wrong, I do want and need criticism on this as much as you want on yours but these 2 arguements are not the right ones as they make no sense.
Actually skins in tf2 was a horrible idea (I don’t play Dota so I can’t say about that). But in Dirty Bomb it will actually be a good thing.
Just had to point it out. Don’t reply to this specific thing
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I started TF2 right at the time when first cosmetics started making their way to the game, before the introduction of Workshop- applied items TF2 cosmetic variety was pretty nice and contained. Enough silly for the game, but not too silly like after that fateful decision. Cosmetics kept the characters recognizable but still customizable enough. That recognizable part is what should also be kept in mind when talking about possible DB skins.
Don’t say something and then ask not to reply to it. Just had to point that out.