Separate skins from loadouts without hurting anyone


(bontsa) #21

[quote=“FrostyVampire;205810”][quote=“bontsa;205767”]
[spoiler]2.1) Every “normal” tier card from Lead-Cobalt stays “pre-merged” like in option 1), but all special event cards become split into the merc-specific skin and functional card that they previously represented. This allows the long-wished reroll of the obsolete event cards to happen without fiddling with in-game balance or such. As now players could take their merc-specific event skin, and slam it on any functional loadout they wish. Oh, also there is obviously a credit / possibly fragment fee on these mergings so it could somewhat easily be done so that event loadouts require tons of more of credits and/or fragments to merge together in order to make the reroll more meaningful and not “on-the-whim” decision.[/spoiler]
[/quote]

This could work, but then what about the normal cards?
If new cards that are crafted won’t be pre-merged (separate skins and loadouts), it will still hurt the economy.
If new cards will also be pre-merged, it will be impossible to get un-merged cards at all anymore which makes it even worse.[/quote]

Need you to explain more in how this “hurts the economy” that is still in building phase, stuff can be tweaked. I gave you link with more detailed instructions to my idea, but in summary it has 2 different types of cases being present, functional loadout cases with 1/2/3 augment combination cards in default skin (craftable, recycleable) and then other cases for merc-specific “skin packs” (also craftable, recycleable).

Obviously new cards wont be “pre-merged”, that’d be completely same bloody system we have now.

[quote=“FrostyVampire;205810”]My idea makes sure this won’t happen. I could change it so event cards are split into skin + bronze loadout but I don’t really see a point in doing so (especially because bronzes are so cheap).
I also don’t see a reason to require payment for merging skins with a loadout since you already need to get lucky/grind a lot to get the cobalt and then you also need to get the skin you want
[/quote]

Your idea makes sure what doesn’t exactly happen? Still non-existent economy wont fall? Players inventories wont be scr3w3d (gj Vanilla forums word filter!) over? Don’t get me wrong, I do want and need criticism on this as much as you want on yours but these 2 arguements are not the right ones as they make no sense.

Actually skins in tf2 was a horrible idea (I don’t play Dota so I can’t say about that). But in Dirty Bomb it will actually be a good thing.
Just had to point it out. Don’t reply to this specific thing :tongue: [/quote]

I started TF2 right at the time when first cosmetics started making their way to the game, before the introduction of Workshop- applied items TF2 cosmetic variety was pretty nice and contained. Enough silly for the game, but not too silly like after that fateful decision. Cosmetics kept the characters recognizable but still customizable enough. That recognizable part is what should also be kept in mind when talking about possible DB skins.

Don’t say something and then ask not to reply to it. Just had to point that out.


(frostyvampire) #22

@bontsa
Because if you start giving default cards and skins. It will still hurt anyone who crafted a cobalt Sparks 10 times trying to get 383. Since the new system will require you to craft a cobalt skin only once and get 383 once (which will be easy)

About tf2, I was talking about the weapon skins they released. Not cosmetics
Hats will forever be love and the main reason Hat Simulator 2016… I mean tf2 is popular


(bontsa) #23

[quote=“FrostyVampire;205860”]
Because if you start giving default cards and skins. It will still hurt anyone who crafted a cobalt Sparks 10 times trying to get 383. Since the new system will require you to craft a cobalt skin only once and get 383 once (which will be easy)[/quote]

Its only easy if, in options 1) // 2.1) you have Cobalt Sparks 383 already or option 2) you have Cobalt Sparks and any rarity of 383.

Drop rates for skins in free cases would be drastically lowered because you will no more be rolling the dice for both functionality and the skin of the loadout at the same time. Yes, it’ll be easier to obtain the functionality you want and you can stick to that (in default skin) until you find the vanity skin you like, which will now be tougher when doing it free. But, once you find the skin you no longer get slapped in the face with “bad card” bullcrap. Sure, it is more simple and fair but should require more time on average, unless you get super lucky or buy your way to the desired skin.

The person who “crafted Cobalt Sparks 10 times”. Did he keep the “failed” skins or did he slam them into fragments (or traded-in in previous system) and re-craft? If he kept them, he’s the real winner in this system as he now has multiple Cobalt Sparks skin cards to share once trading comes out, or can slam them into fragments now to get Cobalt skin cards for other mercs.

He demolished them all in the hunt for 383? Nobody in this system is taking his existing Cobalt 383 away and he even might get chance to slap the Cobalt Sparks skin on other Sparks card IF he would like. Devs shouldn’t hold off from making changes just because “it would be now more fair to crate the cards but I made my cards when it wasnt as fair”. They however yes must keep in mind some people spent money on things X and Y which limits what can be done without direct compensation, like making merc X free. But in this kind of loadout change such compensation would come in the form of possibly allowing rerolls or simply not changing a thing in existing loadouts.

I think you still did not understand how my idea would work on existing inventories so we can drop the discussion here. After all its thread of your idea and I already stated my opinion on it.


(A.S.F.S) #24

what about add another system, like crafting, but create the different skin types using something like fragment


(frostyvampire) #25

@bontsa
I highly doubt anyone would keep 10 cobalts for the same merc. Everyone recycled (or used as a tradein material) all the bad cards. Maybe they kept 2 cards (including the 383) but anyone who isn’t stupid wouldn’t do it.
This gets this guy/gal scr3wed up because the loss can’t be undone and getting good cobalts would be easy. Even if the drop rates for cobalts becomes 2% in elite cases and it will cost 50k fragments and 150k credits to get a cobalt. It still makes good cobalts not rare anymore because you guarantee the card you want in cobalt without any RNG. You currently only have 1/9 chance for the card you want so most of the time you will need 4+ attempts to get that 383.
There is no way to make it fair and besides I want RNG to stay in some way so this 383 Sparks is actually worth something. Shard MOA Vassili should cost WAY more than shard PDP Vassili

Because it doesn’t solve the problem with retired special edition cards and we don’t need anymore rarities