[QUOTE=Sun_Sheng;516522]Just to throw a bit of a moan into the equation … I was getting particularly wound up the other night and gave up after a couple of rounds, basically because everyone was playing TDM and nobody was doing the objective. I think it was Bridge in particular where about 10 minutes in and something like 15% of the ev had been repaired and as far as i remember I did that myself. It was pretty much the same on the next map, and then about 5 minutes from the end, everyone suddenly decided they wanted to do the objective because they realised time had run out.
In that context, the problem could be more one of player attitude and the overall game design i:e nobody playing the objective, rather than a problem with the map design or choke points, spawn times, etc[/QUOTE]
It suggests a lack of interest in the objective type (who the hell wants to sit static for 2min staring at an EV). Previous objectives, doc runs, flag capture or Dyna plants were fun the latter moreso because the dynamite was an object in itself so you had complete freedom on where to plant, including awkward places. This coupled with the classless structure means no one is particularly meant to do it or interested…leading to TDM.

