Ok added scriptmover i now get error message script_mover must have scriptname how do i add this into my script or is it in there
already, thnx
sorry im a new to the game
Ok added scriptmover i now get error message script_mover must have scriptname how do i add this into my script or is it in there
already, thnx
sorry im a new to the game
The script_mover should be treated the same way you treated the func_brushmodel.
Select the construction materials. Right-click and select script_mover. Then while the construction materials are selected press N and enter the scriptname as you should have done with the func_brushmodel.
Key: scriptname
Value: fence_materials
You also need to give it the targetname of fence_materials.
the error message now reads trigger_objective_info target missing fence
sorted out the problem thanx i hadent givence the fence proper propities
You all helped out alot cheers
i will make a tutorial on how to make a simple constructable/distructable i belive this will help me out and other users
once again i thank u all
I have made the tutorial
http://uk.geocities.com/caldecottlambert@btinternet.com/cs.htm
if there are any problems plz let me know but i think everythings spot on
also i would apprecate any tutorials cus i am constructing a small site witch is host to alot of tutorials dedicated for enimy territory