SCRIPTING i need help need ppls mercy :banghead:


(smallwood2000) #21

Ok added scriptmover i now get error message script_mover must have scriptname how do i add this into my script or is it in there
already, thnx

sorry im a new to the game


(TFate) #22

The script_mover should be treated the same way you treated the func_brushmodel.

Select the construction materials. Right-click and select script_mover. Then while the construction materials are selected press N and enter the scriptname as you should have done with the func_brushmodel.

Key: scriptname
Value: fence_materials

You also need to give it the targetname of fence_materials.


(smallwood2000) #23

the error message now reads trigger_objective_info target missing fence


(TFate) #24

Make sure your fence has a targetname and scriptname of fence.


(smallwood2000) #25

sorted out the problem thanx i hadent givence the fence proper propities

You all helped out alot cheers

i will make a tutorial on how to make a simple constructable/distructable i belive this will help me out and other users

once again i thank u all


(smallwood2000) #26

I have made the tutorial

http://uk.geocities.com/caldecottlambert@btinternet.com/cs.htm

if there are any problems plz let me know but i think everythings spot on

also i would apprecate any tutorials cus i am constructing a small site witch is host to alot of tutorials dedicated for enimy territory

smallwood2000@hotmail.com