I didn’t know that was possible with such an entities like func_door(_rotating).
I mean, how can I tell the script whether the func_door_rotating is in use or not?
Because there’s no reference in the script to the door’s activation at first place, I don’t know what to write in script for the engine to check if it’s in use.
by the way, I managed to make a rotating door using a script_mover with a multiple trigger, which works now. But adding the axis_only (or allied_only etc.) flags only make it activated by that certain team/class when you go into the trigger_multple brush itself. Any player can still open the door just by walking up to it and pressing F. I’ve thought it could be “usable” by only the team or classes you set it to.