we i needed a little bit more time -
4 days or so
but the result is not so bad - i think
http://www.ischbinz.de/x_clonewars/sw_final_4.html
its a swf movie hf :>
we i needed a little bit more time -
4 days or so
but the result is not so bad - i think
http://www.ischbinz.de/x_clonewars/sw_final_4.html
its a swf movie hf :>
@ischbinz
Sorry ischbinz, but Chr1s is right 
Here is my entry.
A russian tank under attack from german Stuka bomber.

My light compile, went terribly wrong but i don´t have time to adjust it anymore anyways.
Tommorow is the final day to give in your entries.
Although I like the SW thing, but it’s indeed not the theme 
@ Pega:
looking very nice !
Damn!
I think “rural” mean “urbain”!
My english isn’t good enought 
rue in french = road… my bad!
Anyway, like i said, i had time to lose last day.
I’ve been trying some cool stuff with that ET model tool, shame I only learned about this particular feature the day before competition is over though, you can grab the player model and export for example an md3 with the full walking animation only, pop it in your map and place it where you want and saves time setting up a server to get players on to take screenshots of players in your scene.
Only niggle is you need to attachtotag the heads, helmets and guns through the map script, I’ve only made them stationary at the moment, dunno what happens if put them on a script mover.
PS, how the hell can i go about changing my forum name 
EDIT:

Auch, too bad
, because this is also a nice one… but here’s a cookie for you
*cookie *
Aah S14Y3R, sorry about that 
But it’s good looking, i hope you find it in your heart to forgive me 
nps Pegazus, That’s what I get for Slackin’…
@Chris, I was thinking of attaching troops to a tag_rig and startanimation while moving the rig, I didn’t get around to implementing, it but it does work.
nice pic, more dynamic than my own
but near the same corn foliage… nice 
thunbsup