Here’s another impression of somebody that played at PAX:
Saw Extraction at PAX, have some questions
[QUOTE=stealth6;468192]Here’s another impression of somebody that played at PAX:
http://www.reddit.com/r/Dirtybomb/comments/1lrtba/so_i_played_extraction_at_pax/[/QUOTE]
Pretty much agree with everything he said, although I’m not sure about ruling the heavy OP. I’d need a few more games in order to make that kind of judgement. Although I will say it took just about a full mag from the solider/fire support/field ops to take one down. Deserves some closer inspection, either way.
And I’m super bummed I didn’t make it to the booth in time for the tourney. Would have loved to sit down with the devs.
Sure thing. My reasoning is that this is the way every single NEXON game, or indeed any Free 2 Play game, has been operated in the past. Here’s some examples:
MMORPG Vindictus: Server system similar to World of Warcraft, all owned by Nexon. However this is minimal - as soon as players enter dungeon levels as a team (this is a Dungeon Crawler) the players connect to the team leader only.
FPS Combat Arms: Servers owned by Nexon, where players create ‘rooms’ (game lobbies).
FPS Sudden Attack: As above.
MMORTS Navy Field 2: Another situation where servers can be joined and games made within them.
FPS War Rock: Lobby servers ran by Nexon, games run on Peer-to-Peer (so everyone connects to each other - this is a huge issue).
MMORPG Maplestory: Servers with many channels in them. Like Vindictus but without the Peer-To-Host I mentioned.
At no point has there been the opportunity to run dedicated servers with custom rules (although content updates in these games has provided many customisation options). They just value the source code of their IP too much to let people run their own. It’s also hugely incompatible with the entire idea of micro transactions. Nexon has to centrally manage who has paid for what customisation item (or OP gun as will be the case) which means all servers ran and managed by Nexon - and this is especially important for time-based things such as premium membership or experience bonuses. Of course this costs money, so depending on their budget they could opt to run powerful dedicated servers for every game room, or they could resort to only maintaining lobby servers.
[QUOTE=Sheza;468241]Sure thing. My reasoning is that this is the way every single NEXON game, or indeed any Free 2 Play game, has been operated in the past. Here’s some examples:
MMORPG Vindictus: Server system similar to World of Warcraft, all owned by Nexon. However this is minimal - as soon as players enter dungeon levels as a team (this is a Dungeon Crawler) the players connect to the team leader only.
FPS Combat Arms: Servers owned by Nexon, where players create ‘rooms’ (game lobbies).
FPS Sudden Attack: As above.
MMORTS Navy Field 2: Another situation where servers can be joined and games made within them.
FPS War Rock: Lobby servers ran by Nexon, games run on Peer-to-Peer (so everyone connects to each other - this is a huge issue).
MMORPG Maplestory: Servers with many channels in them. Like Vindictus but without the Peer-To-Host I mentioned.
At no point has there been the opportunity to run dedicated servers with custom rules (although content updates in these games has provided many customisation options). They just value the source code of their IP too much to let people run their own. It’s also hugely incompatible with the entire idea of micro transactions. Nexon has to centrally manage who has paid for what customisation item (or OP gun as will be the case) which means all servers ran and managed by Nexon - and this is especially important for time-based things such as premium membership or experience bonuses. Of course this costs money, so depending on their budget they could opt to run powerful dedicated servers for every game room, or they could resort to only maintaining lobby servers.[/QUOTE]
Fair enough, and it does make sense. I’m just hoping for at least some control, even if it is just being able to make private rooms with some custom rules.
more speculation, there may be an esports competition version of a server (Lan) if the 1% with the 90% demanding players, ie: comp guys get their way
Of course, that should be possible. In existing F2P FPS games you can always make private games and there are some rules, the most common of which tend to be Friendly Fire Off/On and changing kill limits etc.
Regarding LAN and e-Sports - it doesn’t really happen in America. I don’t know why, but it doesn’t. I can’t recall Nexon ever hosting a massive competitive tournament for any of their FPS games. Nexon Europe have ran one together with ESL called ‘Go4CA’. This isn’t LAN though - all games are hosted on a specially modified server that normal players can’t access.
[QUOTE=Sheza;468301]
Regarding LAN and e-Sports - it doesn’t really happen in America. I don’t know why, but it doesn’t. I can’t recall Nexon ever hosting a massive competitive tournament for any of their FPS games. Nexon Europe have ran one together with ESL called ‘Go4CA’. This isn’t LAN though - all games are hosted on a specially modified server that normal players can’t access.[/QUOTE]
It’s funny you mentioned ESL and the GO4 series. Another game I’m involved in just started up a Go4 series with them. I guess we’ll see how that goes and see if Extraction can take any notes. Unless I’m mistaken, SD is interested in the competitive scene?
Also, just pulled the trigger on the Legendary Founder Pack. Stoked.
Extraction is being designed with competitive gaming very much in the developers’ thoughts.
As for when will the packs be available until, it’s not been confirmed. Chances are that these packs will not be available all the way up 'til release. Can you imagine how you’d feel paying $320 for the top pack 1 day before the open beta starts and everybody can play for free? I would like to think that there will be a cut off point put in place once SD & Nexon know when they want the testing to move onto the next phase.
I know that you bit the bullet and gained access now, but perhaps my response will be useful to somebody else who had the same questions.
Just to confirm that the packs will in fact be going away in the next couple of days. Be quick if you still want to bag some limited edition content. 
Oh snap. I’ve got some friends I’m trying to get into this as well. Need to get them a pack before they go away.
Also, I just wanted to confirm that if we played at PAX and filled out the info card. Is that guaranteed beta access? Or was that just signing up for the opportunity?
[QUOTE=CptFancyPants;470092]Oh snap. I’ve got some friends I’m trying to get into this as well. Need to get them a pack before they go away.
Also, I just wanted to confirm that if we played at PAX and filled out the info card. Is that guaranteed beta access? Or was that just signing up for the opportunity?[/QUOTE]
Everyone who signed up at PAX will end up in the beta, though whether that’s from day 1 I can’t say. That timing will depend on how the beta population is ramped up (i.e. what the demand is for more players to stress the infrastructure).
Here’s to hoping the sights are just a zoom and don’t actually increase accuracy. Also hoping that you can change how much sights changes your sensitivity by.
100% agreed. Awesome idea to be able to choose your sensitivity in both modes, even so the zoomed in would have higher sensitivity. And I’d say more - setting the zoom option as delta from standard would be good solution, with negative values allowed as mentioned before.