Safest merc for cobalt trade up?


(GiantGiant) #21

@ThiagoJaqueta Nader you say…

[quote=“SirMurder;119904”]@Aazhyd look at this: it isnt my video but still


[/quote]


(ThiagoJaqueta) #22

It’s not the best loadout, but it’s usable, I actually have this one in Bamboo Gold, the Hochfir is a great weapon, really high RoF, Accuracy, Low Recoil, very good to finish people off after landing a direct hit. Also, the fail safe help when fighting CQB.


(Rjsto) #23

I feel like thunder has a whole bunch of great cards. Like they decided to start making more valuable loadouts when releasing him


(RyePanda) #24

Bushwhacker has to be the best choice. Even the blish loadouts have pretty good augs. Every kek loadout is good. 1 good SMG-9 one and 2 meh SMG-9 ones.


(Mr-Penguin) #25

BL33 also has Quick Draw, and I’m pretty sure it results in the same net detonation time for stickies (draw time+sticky det time).


(N8o) #26

BL33 also has Quick Draw, and I’m pretty sure it results in the same net detonation time for stickies (draw time+sticky det time).[/quote]

0.06 seconds slower actually.
A real hit to your detonation time :stuck_out_tongue:
It is the one I use, really enjoy having Flying Pig and Quick Draw. Would take BL32 over it tho.


(Xan) #27

A31 masterrace


(SirMurder) #28

@RyePanda I dont own bush
And im ded if i get blish…
Not that blish is so bad but i prefer SMG-9 or KEK10 over it…
I love blish on fletcher tho…


(N8o) #29

ew.


(Terminal_6) #30

This is surprisingly relevant, I just made my first traded-up cobalt (others are from cases). Went with Kira, got B72 (Shard), my preferrred BR loadout for her, then jumped into the middle of an Objective match and went 13/0. Not disappointed. Might’ve liked a different skin, but I’m not going to complain.


(Gung-ho) #31

I’ve stated this before and likely others too but the RNG system is not pure RNG and a loaded dice affect is present.

I don’t know how it works exactly but there are some cards that have an elevated chance to be obtained than others within the same merc/rarity scheme.

On top of that (and this is primarily from cases) where certain mercs have a greater chance to be obtained for a given rarity.

There also seems to be some account variation where you are more likely to get rare cards for some mercs more than others.

However it exactly works I don’t know but it’s rather annoying.


(SirMurder) #32

I want bl32 or bl33 on fletcher in shard cobalt pls gimme SD!


(Rjsto) #33

[quote=“Gung-ho;120628”]I’ve stated this before and likely others too but the RNG system is not pure RNG and a loaded dice affect is present.

I don’t know how it works exactly but there are some cards that have an elevated chance to be obtained than others within the same merc/rarity scheme.

On top of that (and this is primarily from cases) where certain mercs have a greater chance to be obtained for a given rarity.

There also seems to be some account variation where you are more likely to get rare cards for some mercs more than others.

However it exactly works I don’t know but it’s rather annoying.[/quote]

Based on statistics got from RNG. I traded up 9 times and got one loadout twice, so obviously there HAS to be some sort of conspiracy behind this. Just trust me on this guys!


(hippie) #34

well the safest is either skyhammer or stoker… but i would go for sparks… even if it’s a bad card, the revive gun makes up for it.


(SirMurder) #35

[quote=“Aazhyd;119491”]Fletcher basically has 1 viable loadout, imho (A31), so I wouldn’t choose him.

Skyhammer’s Timik and M4 loadouts are all playable.
Fragger to a lesser extent too, but I prefer the machinegun.

So I’d probably go for Skyhammer. [/quote]

Fletcher got 5 viable loadouts imo

H63 Bl32 Bl33 A31 H31


(Drcipres) #36

Is mediocre an augment that affects all your weapons and is only 0,03s slower than Lock On ?
Is mediocre an augment that helps the lone wolf playstyle ?
Is mediocre an augment that reduces fall damage as fletcher ? Maybe a little bit

Conclussion:
BL32 = BL33