@ThiagoJaqueta Nader you say…
[quote=“SirMurder;119904”]@Aazhyd look at this: it isnt my video but still
[/quote]
@ThiagoJaqueta Nader you say…
[quote=“SirMurder;119904”]@Aazhyd look at this: it isnt my video but still
It’s not the best loadout, but it’s usable, I actually have this one in Bamboo Gold, the Hochfir is a great weapon, really high RoF, Accuracy, Low Recoil, very good to finish people off after landing a direct hit. Also, the fail safe help when fighting CQB.
I feel like thunder has a whole bunch of great cards. Like they decided to start making more valuable loadouts when releasing him
Bushwhacker has to be the best choice. Even the blish loadouts have pretty good augs. Every kek loadout is good. 1 good SMG-9 one and 2 meh SMG-9 ones.
BL33 also has Quick Draw, and I’m pretty sure it results in the same net detonation time for stickies (draw time+sticky det time).
BL33 also has Quick Draw, and I’m pretty sure it results in the same net detonation time for stickies (draw time+sticky det time).[/quote]
0.06 seconds slower actually.
A real hit to your detonation time 
It is the one I use, really enjoy having Flying Pig and Quick Draw. Would take BL32 over it tho.
@RyePanda I dont own bush
And im ded if i get blish…
Not that blish is so bad but i prefer SMG-9 or KEK10 over it…
I love blish on fletcher tho…
This is surprisingly relevant, I just made my first traded-up cobalt (others are from cases). Went with Kira, got B72 (Shard), my preferrred BR loadout for her, then jumped into the middle of an Objective match and went 13/0. Not disappointed. Might’ve liked a different skin, but I’m not going to complain.
I’ve stated this before and likely others too but the RNG system is not pure RNG and a loaded dice affect is present.
I don’t know how it works exactly but there are some cards that have an elevated chance to be obtained than others within the same merc/rarity scheme.
On top of that (and this is primarily from cases) where certain mercs have a greater chance to be obtained for a given rarity.
There also seems to be some account variation where you are more likely to get rare cards for some mercs more than others.
However it exactly works I don’t know but it’s rather annoying.
[quote=“Gung-ho;120628”]I’ve stated this before and likely others too but the RNG system is not pure RNG and a loaded dice affect is present.
I don’t know how it works exactly but there are some cards that have an elevated chance to be obtained than others within the same merc/rarity scheme.
On top of that (and this is primarily from cases) where certain mercs have a greater chance to be obtained for a given rarity.
There also seems to be some account variation where you are more likely to get rare cards for some mercs more than others.
However it exactly works I don’t know but it’s rather annoying.[/quote]
Based on statistics got from RNG. I traded up 9 times and got one loadout twice, so obviously there HAS to be some sort of conspiracy behind this. Just trust me on this guys!
well the safest is either skyhammer or stoker… but i would go for sparks… even if it’s a bad card, the revive gun makes up for it.
[quote=“Aazhyd;119491”]Fletcher basically has 1 viable loadout, imho (A31), so I wouldn’t choose him.
Skyhammer’s Timik and M4 loadouts are all playable.
Fragger to a lesser extent too, but I prefer the machinegun.
So I’d probably go for Skyhammer. [/quote]
Fletcher got 5 viable loadouts imo
H63 Bl32 Bl33 A31 H31
Is mediocre an augment that affects all your weapons and is only 0,03s slower than Lock On ?
Is mediocre an augment that helps the lone wolf playstyle ?
Is mediocre an augment that reduces fall damage as fletcher ? Maybe a little bit
Conclussion:
BL32 = BL33