[QUOTE=JBRAA;509219][QUOTE=Tankey;506452]Since everyone does, this ET moment is just a great example of how it should be. There’s so much skill/tactics/timing involved in this lil part of only 30secs.
It’s heartpumping for both the players and spectators. Imagine spectating this with a shoutcaster. Wunderbar!
[video=youtube_share;VFqM9UGkuwE]http://youtu.be/VFqM9UGkuwE[/video][/QUOTE]wonderful.[/QUOTE]
I love this clip because it demonstrates just how hard it is to make FPS games work well as an eSport. This clip simultaneously means the world to ET players and means nothing to players of any other FPS. The ‘skill/tactics/timing’ used here just don’t come across in the clip at all unless you played ET, in fact I’d argue a lot of the detail is probably even lost to pub players of ET.
MOBAs and fighting games have so many more moments of skill and talent that are easy to see and grok if you don’t play the game (or play it that often). I think examples like these come across much better for ‘the neutral’:
It’s the combination of the clearer points of view (third person), the very binary mechanics and down time between action for exposition that makes it so much easier to communicate to players what is happening in these games/moments.
It’s something I hope we nail in DB in terms of both gameplay and spectating, and I’d love to hear suggestions on how we might achieve this, because I think we’re missing a trick if the skillful/meaningful/team work moments in DB end up coming across in as subtle a way as they do in the sqzz video does.
They watch like people watch fotball. They see if somone scores, passes, etc. But they DONT see the 100 things between things. They dont see the calculations, the ideas, etc.

