[QUOTE=SockDog;234536]Still not sold on the need to change reloading. The compromise is certainly better than a mini-game for each reload but I don’t know if the balance of speed vs ammo loss is itself going to add to the game. As laid out in the original post, most times out of ten you’re going to be dead anyway. When you get a respite you’re going to want to top up ammo. How often are you going to get a situation where “awareness” says that your need to reload 50% faster justifies a lost of 30% of your remaining clip? Isn’t this just going to end up with people dumping partial clips everywhere and asking for default ammo buffs?
I just don’t see anything thus far that makes me think hey this is a cool feature that I’d want in my game. I mean, why not just give people recharging ammo cells and be done with it? Or hammer a key to reload a clip with bullets one at a time?[/QUOTE]
I doubt it but if you had the ability to pick up your own ammo you could just say screw you go pick up your old ammo or go to a command post. problem solved