[quote=“Faraleth;83647”]@“Mr.Dubstab” WHO DARES TO SUMMON MEEEEEEE? 
In all seriousness though - The problem with Red-Eye is that he is simply out-weighed by Vassili for the less skilled players, especially in pubs. Vassili’s sniper rifles are considerd “superior” by a lot of new/average players simply because they do WAY more damage per shot, not to mention Vassili has something Red-Eye does not: decent close-range fire-power.
The best thing Red-Eye has for close range combat is his melee weapon, but his slow speed often means those who trump him in close range weaponry (such as Proxy, Aura or Fletcher, etc) will often kill him before he can get a second swing at them, or even catch them up to land one in the first place. All his secondaries are objectively worse than Vassili’s.
One might argue his smoke grenade and IR vision add a lot of “power” to him though, which he is missing else-where, and you wouldn’t be wrong, the only problem is his extra “power” through his abilities have quite a high skill ceiling (heck, I can’t master Red-Eye to save my life… I’m terrible XD ), while a merc such as Vassili have much more in the way of raw damage and fire-power, and as we normally see, to those who don’t understand “potential power” (potential power is basically power or advantages that are statistics outside of raw damage), will often see the “actual power” (damage) as the more viable option - which is why a lot of the time, Vassili will trump Red-Eye for pub matches.
His smoke grenade on a 30 second cooldown is fine to me, honesty. It’s a very unique and quite powerful asset, especially when combined with his IR eye-patch. Honestly, I think Red-Eye has a very similar problem to all other recon class mercs, it’s that in pub matches they simply don’t belong, because at their core they are designed to be scouters/spotter classes that work well with a TEAM, something that doesn’t really happen very often in pubs.
Red-Eye’s smoke is very powerful when a team works together to obtain some strategical positioning, and his spotter ability can mark the entire enemy team if they come into his vision, giving his team a HUGE advantage - but again, this requires team-work.
I’m not going to disagree, I feel Red-Eye could use a little bit of love, especially when it comes to the Grandeur rifle. However like all recon mercs, I think he will ALWAYS be a sub-par choice in pubs, that seems to just be the problem with the class design as a whole, and the nature of pub matches. :c [/quote]
I am actually quite sure about what problem he has.
Smoke and IR helps his free-dealing situation, right, but besides the PDP-70 (based on real sniper rifle MSG-90),
his own gun (based on Garand M1) sucks too much.
It does have massive 40 damage, but it’s without scope, got nerfed (15 -> 12) mag,
nerfed RoF, and increased recoil…
Also, he isn’t fast enough to saw off enemies with his kukri, so melee weapon is quite useless so far…
In conclusion, besides the PDP-70 semi-auto sniper loadout (this is actually better than Vassili using PDP), his Garand cards are under powered because of his own gun.
Dreiss AR (Based on real gun G3A3) card just makes him as arty hiding in smoke.
I might have to suggest you to buff his gun’s recoil or the mag size. (I could actually feel that I was always out of ammo…) But, not as much as Closed-Beta version.