Reasoning behind leveling up in Brink


(tokamak) #61

Though is there a cost to this extended life meter, with other words, can you replace it with other traits you get later on?


(3Suns) #62

Good stuff, thanks Rahdo!


(Rahdo) #63

Yup, if you buy that life meter extender, you’re preventing yourself from having bought something else. so if you don’t think you need that extra bit of life because you’re smarter than the average bear, spend that ‘level up credit’ on something else, or save it for one of those high level abilities :slight_smile:

and if, over time, you decide something you bought just isn’t working out, or you don’t need it (for instance, early on you wanted that extra life, but as time progresses and you get better, you decide you’re good enough to go without, and you want something else instead), you can “sell back” the ability (for a fee) and buy something else (the large or small body type, for example)


(tokamak) #64

The fee can be quite important here as it keeps people working on their character. I’d suggest to let the fee accumulate every-time you sell something and then let that accumulated fee slowly decrease over time.


(Jamieson) #65

It seems that FPS are now the new MMO’s…


(tokamak) #66

Surprise surprise, RPG elements actually work, who would’ve thought that?


(light_sh4v0r) #67

They may work to keep some people entertained, but generally they don’t work for balancing a FPS game.
For me having the 2nd automatically gives me the 1st. I don’t care about xp and unlocks, I want to pwn people who have the same chance of killing me.


(tokamak) #68

I do think it works for balancing a fps game as it adds another skill factor to the mix. Next to standing your ground in cognitive and tactical skills you also need excel in building your character and playing it the right way, adding a cost to adjusting your character means that the choices you make will weigh more as you can’t go back that easily.


(Joshua Morrison) #69

[QUOTE=Rahdo;216468]Yup, if you buy that life meter extender, you’re preventing yourself from having bought something else. so if you don’t think you need that extra bit of life because you’re smarter than the average bear, spend that ‘level up credit’ on something else, or save it for one of those high level abilities :slight_smile:

and if, over time, you decide something you bought just isn’t working out, or you don’t need it (for instance, early on you wanted that extra life, but as time progresses and you get better, you decide you’re good enough to go without, and you want something else instead), you can “sell back” the ability (for a fee) and buy something else (the large or small body type, for example)[/QUOTE]

This sounds amazing glad it’s coming to 360. I like the way you think.


(INF3RN0) #70

Skill=Playing more? The give some get some system might work, but I always fall back on SD saying it won’t cause balance issues.


(tokamak) #71

Skill=making the right decisions and having a plan. It’s all about having a character that is congruent with what you want to do in the game.


(Jamieson) #72

There is no skill involved when a player who has played the game for 100hours and has all the upgrades meets a player who has only played 5 and has the basic weapon loadout etc.

Not going to change though so not going to keep going on about it, atleast promod will sort it.


(tokamak) #73

It actually reduces the difference between levels because even if you have ‘unlocked’ everything you will still need to put effort into adjusting things.


(H0RSE) #74

There is no skill involved when a player who has played the game for 100hours and has all the upgrades meets a player who has only played 5 and has the basic weapon loadout etc.

It’s already been mentioned that more “important” upgrades are unlocked first, so everyone gets access to them early on. Also, you are matched against players with or around the same rank as you. This isn’t COD… There aren’t going to be helicopters, danger close claymores and akimbo 1887’s. Like Rahdo said:

“Brink isn’t going to be a game where when you start as a lowly level 1, you’re up against a server full of level 500 demigods who eat you up for breakfast. (1) none of the unlockables are so overpowerful that player skill isn’t the primary factor deciding any outcomes (i.e. no c130’s in the game ), and (2) players are matched up based on their character’s levels anyway (like Killzone 2, instead of CoD).”

The upgrades in the game aren’t there to make yourself more and more powerful,they are there to make the game more and more fun to play. Skill still plays the biggest part in the game.


(tokamak) #75

And even a slight difference isn’t that bad in pubs, nobody complained about it in both ET’s either. A new guy in the campaign can still easily kill someone who went through all three (or six) maps and decked out his toon.

As for comp, simply allow all unlocks, the limitation is already in place so you still need to specialise.


(.Chris.) #76

We will just have to wait and see how it pans out, you’ll have to pardon me if I don’t take SD’s word on the matter though.


(Jamieson) #77

My thoughts exactly.


(tokamak) #78

I think we need to get rid of this idea that competitive and pub have to be different games.


(Apples) #79

Thats why I play basketball vs LA lakers every wednesday @ 8PM


(tokamak) #80

Well it’s a nice example, professional sports don’t have different rules than the amateur ones either.