[quote=“watsyurdeal;c-225586”]1. If you guys are wanting to be rewarded for losing, but top fragging, I’m sorry but are we playing an objective based game or death match?
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Tell me more about how you balance matchmaking with a population as small as ours? Now do it for ranked, do you see the problem? It’a very likely the system is working fine but has too small of a player base to work with.
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Before you do anything…make sure you r gud, if not, git gud son. Be more like Amerika or Nail
And yes, I did skim through a lot[/quote]
You should consider going back and reading that then.
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Yes, it is an objective based game. But as I and others have said, as it is whether you win or not is mostly determined by getting lucky with a good team. I don’t think wins and losses should have no involvement in determining your rank, because I understand this game’s main goal. However, losing because you just happened to get paired with an incompetent team isn’t fun at all. Not to mention leavers, which this system would also lessen the impact of.
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Like I said, you use their own skill, not the luck they’ve had in being matched with teammates. MLG players get paired with MLG players, rather than MLG players being paired with players the system thinks are MLG because they’ve been boosted, or MLG players dragged down by terrible players. Of course the system would work better with a larger playerbase, but firstly, we don’t have one, and the devs need to base the game on what we have, not what we should have. Secondly, more players doesn’t guarantee balanced matches. When a system only ever takes team performance into account and teams can change at any time instead of staying fixed, these issues happen.
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Like I said, I’m not the best player ever. But I’ve been paired with a lot of teammates far worse than me, against teams far above ours. If my opinion isn’t valid because I’m not good enough, look to everyone else’s opinions here.
Basically my point is, good player gets paired with horrid team by pure chance, repeat a few times, get deranked a few times, and now the system is suddenly unbalanced, perceiving a good player as worse than they really are. This also works for terrible players being carried by good players.