[QUOTE=badman;425912]We’ve been keeping a close eye on your balancing feedback over these past few weeks as well as how people are playing the game, and we’ve put together a whole stack of balance changes that we’re now play-testing.
These are subject to change still, but we wanted to give you an early look at what we’ve got in mind.
General
[ul]
[li]Damage over Time attacks no longer stack - only the most recent DoT effect is applied
[/li][li]Reduced Energy cost of all melee attacks by 1
[/li][li]Reduced duration of Ghost ability to 2 turns
[/li][/ul]
Captain Abilities
[ul]
[li]Less-Harma Pharma now reduces damage by 50% for 2 turns
[/li][li]Team Spirit ability now replenishes 50% of a unit’s AP points
[/li][li]Reduced duration of Bee Bomb to 5 turns
[/li][li]Increased tick damage of Bee Bomb to 15
[/li][/ul]
Archie Fletcher
[ul]
[li]Reduced Energy required to fire Explosive Crossbow to 5
[/li][/ul]
Gus Marx
[ul]
[li]Reduced number of uses of the Sqhurter to 3
[/li][/ul]
Juan DaCova
[ul]
[li]Reduced splash damage of Molotov to 2 tiles
[/li][/ul]
Megan McNick
[ul]
[li]Increased throw range of mines to 2
[/li][/ul]
Specialist Suds
[ul]
[li]Significantly increased C4’s damage
[/li][li]Significantly increased C4’s splash damage
[/li][li]Can now attack and destroy C4 charges once detected
[/li][/ul]
Textbook Kate
[ul]
[li]Reduced splash damage of Gas Grenade to 2 tiles
[/li][li]Increased Energy cost of Gas Grenade to 4
[/li][/ul]
What do you think? Is there anything grossly unbalanced missing from this list that must be remedied?
We look forward to your feedback![/QUOTE]
I think if your going to reduce the splash damage of the molotov cocktail and poison bomb grenade, then you should allow the dot to stack since it will now be easier for players to avoid the splash damage. If your opponent has kate and juan then the smartest thing to do would be to avoid cluttering your soldiers together. It’s just common sense.
Ghost ability is cool the way it is, I don’t think you guys should tweak that. On the other hand, the captain’s detector care package should last for at least 2 turns rather then just 1.
Carlito’s rocket launcher definitely needs some more AP. Unless you have a deployable wall or mobile shield to guard it after it’s deployed, it’s almost certain that your opponent will destroy it before you will ever get to use it.
Great news with the mines throw range and C4, definitely looking forward to it!
I would definitely love to see a stats tab. I have so many wins and few losses but no way to prove it lol… We need a stats tab that keeps record of our online battles.
Players who quit should be penalized. Maybe they should lose 1 RADBUCK for anytime they quit the game and all coins accumulated throughout the match is awarded to the other player.
More weapons and characters, challenges and maps please!
Different game modes would be nice.
Hey great game to the Dev’s. I love it! It is highly addictive. I’ve had it for over a month now and has played it everyday since. I have all characters and most weapons. This is the first game that I actually don’t mind spending money on. It’s well worth it. Thank you and keep up the good work!