RAD Soldiers Balancing Sneak Peek!


(badman) #61

That was the original intent but it’s not possible at the moment. The original post was edited to reflect this. Sorry about the confusion there.

This is merely to make it consistent with how mines work. We may revisit this for a future update, based on feedback from all of you once the update’s out.


(Domm) #62

Really nice to hear all “fine tuning” thats going on!
Keep up the good work!!


(cesarmaurmann) #63

Nice… expecting some expansions too!! :smiley:


(Walrus365) #64

I was going to argue against Kate’s reduction, I use her a lot, but her grenade was over powered. Guess I won’t be winning matches with just a single toss anymore. Those are all good suggestions, but I disagree with the limit of the ghost powerup.


(Coup_de_grace) #65

I rather we have 3 charge at the current damage. Unlike mines which opponent only have to walk across a specified square, the opponent have to be at a specific point or one square radius. That is why increasing it to three times would help cover a little more area. Also note that it has a rather short toss range of 4 and Suds isnt a mobile toon, even Spud Grunt has a better RPG range of 5 which is already short. However if its reduced to one time use i guess if the primary and splash damage is indeed increased SIGNiFiCaNTLY it could work.

100 damage C4!!!


(Bull_dawg) #66

Then you must be a prodigy because as soon as I see hmg on the other squadI know I got this game in the bank. Yes it’s powerful but up close… but if you’re getting up close you might as well bring the jack shotgun at 6 sp.

Whats you’re line up in 20 pt game if you’re rocking hmg?? that’s your power hitter at 7 sp, capt at 4 or 5 puts you at 11 or 12… Now what? a decent weapon at 6 for 18 squad, annother hmg or two toons with pistol/knife at 4 each for 20?

So you got hmg, capt with hooah and some other decent weapon for a 3 toon squad or;
hmg, capt with hooah and 2 toons with pistol/knife for a 20 pt squad…

I can bring 4 toons with hooah for 20 pts or 2x6sp and 2x4sp weapon squad. I’ll take jack over your hmg anytime if you want to get up close or 2x lmg and i got you on range and less cost to use… All day

HMG and HSR both suck as it is because of shorter range/and 8 ap. Noobs get those weapons because they see high damage but after getting destroyed those weapons are never used again. I never see those weapons used by players with higher ranks!

I just want more variety and use out of weapons and toons. Great example is Suds… why bother for 1 c4 which you really have to get lucky with for any use. Might as well get another dave or archie.


(Domm) #67

[QUOTE=Bull_dawg;427019]Then you must be a prodigy because as soon as I see hmg on the other squadI know I got this game in the bank. Yes it’s powerful but up close… but if you’re getting up close you might as well bring the jack shotgun at 6 sp.

[/QUOTE]

I only use HMG at 26p game, It makes 64 damage in range 5 and 100+ in range 1. And I can fire 3 rounds.
With the stun-grenade, some pills and a Dave with LMG I hardly need more gunpower. Some time I mix it up with a Orbital Strike.
It hurts, I tell you. Of course its harder to use on some maps, and on some maps I never use it (or havent dared to use it…).
But to make it cheaper in AP I think is really bad for the balance, in my i opinion.


(Doenerkatz) #68

[QUOTE=Bull_dawg;427019]
Whats you’re line up in 20 pt game if you’re rocking hmg?? that’s your power hitter at 7 sp, capt at 4 or 5 puts you at 11 or 12… Now what? a decent weapon at 6 for 18 squad, annother hmg or two toons with pistol/knife at 4 each for 20?

So you got hmg, capt with hooah and some other decent weapon for a 3 toon squad or;
hmg, capt with hooah and 2 toons with pistol/knife for a 20 pt squad…

I just want more variety and use out of weapons and toons. Great example is Suds… why bother for 1 c4 which you really have to get lucky with for any use. Might as well get another dave or archie.[/QUOTE]

I actually do like to use the hmg and you dont have to change for all guns/knifes if you do. In your 20 point example: 5 commander, 7 ivan, 4 kate and 4 gus (both with uzi). That way i can splash-move my ivan in close and deal massive amounts of damage. Plus enough firepower and healing to support him. For a 26-point squad add a sniper. It doesnt always work but if it does it’s so much fun having Ivan shooting three times.

Totally agree on Suds though, he needed the three C4’s, right now the C4 is just way too difficult to put in a good place. No reason to use him instead of any other infantry.


(Coup_de_grace) #69

HMG and HSR are little like trophy weapons. But they are not completely useless. What advantage they have is in SITUATIONAL LEATHALITY, intimitation and awesomeness. That is why using them can be Very VERy tricky. I have to admit that I never did understd y a higher SP class weapon like HMG has shorter range than the Biffilo yet dealing the same damage at max range, but the HSR with its knock back is leathal. In fact if you wanna to compare the current 7SP weapons, the chain saw sucks the most. There is no special animation, it’s damage a little lower than the sledge hammer, no knock back and has higher SP.


(bk17c) #70


Would prefer if c4 can be used more often rather than an increase in damage…
Just like megan’s mines…
XD


(badman) #71

[QUOTE=bk17c;427063]…
Would prefer if c4 can be used more often rather than an increase in damage…
Just like megan’s mines…
XD[/QUOTE]
We would too, but it’s not something that can be done in time for the next update because of the way the ability works in the code.


(Ciakgb) #72

Hi! Love the game. I go back to Computer Ambush and Robosport on the early apples “in turns” of of loving these games.

I’m late to these forums, but I like to learn the hard way. Here, free form, are some balance thoughts:

  1. Juan shouldn’t come with a club, he’s a sniper
  2. I love the woozy smg, but hate the handguns, even though the damage is similar. Handguns should do way more damage 1 square away and how about some funny hollywood animations.
  3. I like to stack damages, its fun. I was saving up for a toxic/fire/bee triple with maybe an exploding drone, a arty barrage, and a concusion grenade:) Why not!
  4. Return fire is cool, but sometimes does too little damage. I like the idea that my team fights on when I’m not there.
  5. Commanders are way too limited in weapon choice but have too many abilities that I never use. Experience should count.
  6. Neither team should see the first move.
  7. add a ten character taunt to each move
  8. PLEASE fix multi, if you play obsessively like me, you quickly fill your slots with waiting games. After say 5 days, forfeit and I get the money! Your game is VERY expensive to grind (OK, I bought the expansions but that’s it)
  9. The realationship of squad points to weapons and hit points and action points seems off. Juan becomes awesome but hippy is eh, a high hp character with say a knife becomes overbalanced. Anything that would help with a greater mix of squad types (a longer range 4 weapon) would spice things up.

That’s all for now! Keep of the good work,

Chris


(Coup_de_grace) #73

Also note that there is a current inconsistency with some melee weapon’s damage still being reduced by half and quarter cover. It would be great to see this fixed at the same time with melee buff…


(j4b) #74

sounds nice. looking forward to it


(Norm.bone) #75

[QUOTE=badman;425912]
Gus Marx

[ul]
[li]Reduced number of uses of the Sqhurter to 3
[/li][/ul]

Since Gus’s squhurter is getting reduced, how about letting it put out people who are on fire? Either a direct hit or one close enough to move a toon, both friendly and enemy.

I thought it was odd that healing cures the gas grenade, but not the molotov. This would give a way to put out the fire.


(Smouse) #76

[QUOTE=Norm.bone;427523][QUOTE=badman;425912]
Gus Marx

[ul]
[li]Reduced number of uses of the Sqhurter to 3
[/li][/ul]

Since Gus’s squhurter is getting reduced, how about letting it put out people who are on fire? Either a direct hit or one close enough to move a toon, both friendly and enemy.

I thought it was odd that healing cures the gas grenade, but not the molotov. This would give a way to put out the fire.[/QUOTE]

Personally. I would not want that


(Coup_de_grace) #77

[QUOTE=Norm.bone;427523][QUOTE=badman;425912]
Gus Marx

[ul]
[li]Reduced number of uses of the Sqhurter to 3[/li][/ul]

Since Gus’s squhurter is getting reduced, how about letting it put out people who are on fire? Either a direct hit or one close enough to move a toon, both friendly and enemy.

I thought it was odd that healing cures the gas grenade, but not the molotov. This would give a way to put out the fire.[/QUOTE]

Yeah i dont think we should thread on physics ground here, what molotov offers is only the incurable status effect compared to the toxic. It deals lower damage so making it not cure-able will give it a little more edge in the battlefield. If your having much trouble with it you can still heal the 12 damage on your toon every round, you just cant get rid off it completely thats all


(tapititone) #78

I’m glad I recruited 3 Specialist Suds, c4 “disarming” and dropping multiple buffed c4 sounds fun.

I also really love the melee weapon energy cost reduction. Great job! :smiley:


(Dino_satan) #79

Please shorten the game waiting time to 2 days


(RealFeiLong) #80

Well, making the DOTs no longer stack and reducing the effective range of both Kate and Juan basically destroy a type of playstyle. That will make the game even more leaning toward snipers lineup. It will also make both of their abilities totally useless as Juan do more damage per round with a sniper rifle, why bother using skills? And with the gas bomb nerf, people will use merci or gux over kate alot more. I also think this patch is way too dramatic because basically the whole game changed, this will cause old players get frustrated and leave the game that they are used to. I think changes should be make little by little as of now, the major issue isnt the balance of the game, rather it is the lack of functionality like messaging, limiting time, etc…