Following on from Today’s Q&A #1 (linked in first post)
The environments look very detailed. Is there going to be any sort of interaction with them such as raising/lowering barriers and destructible objects such as walls?
Does the game operate any kind of ‘Line of Sight’ mechanism? Can you duck behind a wall so that your opponent can’t see you as they scroll around the map?
Is it possible to enter buildings as part of the levels?
Are levels flat or have multiple heights? If the latter does it impact the game in more than a cosmetic way?