Project Bugfix


(Indloon) #81

Anyway who’s interested of disabling or hooking with jumping.
Then take a slight look at bg_pmove.c and look at PM_CheckJump and PM_CheckDodge.

ETpub has that buggy movement crap,right?
There’s also PM_AirMove.Where air movement is controlled…
I think sCenna fixed it in Chaos mod,since I didn’t notice any buggy movement there.

There’s also

 // no reload when leaning (this includes manual and auto reloads)
	if(pm->ps->leanf)
		return;

Remove it and LEAN&RELOAD:D
Also


if( ps->weaponstate == WEAPON_FIRING && ps->weapon == WP_DYNAMITE )
		leaning = 0; // not allowed while tossing dynamite

Replace it with:


if( ps->weapon == WP_DYNAMITE )
          leaning = 0;

Now you have TC:E kind leaning/shoot,I think…the problem comes with weapon position/models…