Account Stats:
[ul]
[li]Fix layout so that related stats are contiguous instead of everything after the first row being in alphabetical order (e.g. “Losses” and “Wins” should be next to each other, same for “Shots fired”, “Shots hit” and “Average accuracy”, etc…). Intuitively, it should be “Raw stat A” > “Raw stat B” > “Derived stat from A+B” as much as possible (without repeating stats). My suggestions:[/li]
[li]“Average accuracy” is calculated backwards and is effectively the average number of shots to score a hit. Also if you really feel the need to track that stat to the fifth decimal, you probably need to get out of the basement and get a life. I would suggest displaying it as an actual percentage with at most 2 decimals (i.e. “26.44%”).[/li]
[li]Time played in seconds will become a uselessly large number, stick to time played in min and make it a decimal number (i.e. “47.7”). Also, “Time played/min” is literally time played per min which makes no sense. Use “Time played mins” as on the weapon stats page or “Time played (mins)”. Or go for “Timed played” and output the value as “hh:mm.m” (hours, mins) or “dd hh:mm.m” (days, hours, mins). [/li]
[li]XP per min doesn’t need 3 decimals, one is more than enough. Also needs to be calculated using real minutes, not integer version.[/ul][/li]
Characters Stats:
[ul]
[li]How are win and losses calculated for mercs? Looking at my own stats in the picture above, my mercs have a total of 5 games played (3 wins, 2 losses), but my overall stats say 3 (1 win, 2 losses) so it seems like every merc involved in a game gets a win or loss added to his/her record (point in case: my only win is shared by 3 mercs). [/li]
[li]Arty is shown as having played 3 mins but has no win, loss or actual game on his record. Is there a minimum playtime required to get a game recorded? I’ve played a bit more since that pic was taken and both Skyhammer and Kira now have 1 game on their record with the same 3 mins of playtime. Is it that games you don’t play to the end (disconnect before the end) don’t register? I played Sparks for 1 min in a game I’m sure I finished and she doesn’t have any game on record either. What’s the condition for a merc’s participation in a game to be registered? [/li]
[li]How is the “Played” line scaled? Looking at my stats, I would say it’s (number of games played by the merc) / (total number of games played by all mercs). But since all participating mercs seem to get a game result, that total can be as much as 3 times the number of games you played, so that ratio seems a bit meaningless. I would suggest to use one of these two alternate calculations instead:[/li]
(number of games played by the merc) / (total number of games played) (overall account stat)
or
(number of game played by the merc) / (largest total number of games played by any mercs)
The first would show the percentage of your total games a given merc was used in (absolute %), the second would rate the merc’s usage against the most used one (relative %).
[li]As they are currently, the “Won” and “Lost” lines are redundant with the “WLR” circle as they show the exact same info. I would suggest the same alternate calculations as for the “Played” line above, so the info becomes either the percentage of overall wins (losses) the merc played in, or how does the merc compares to the merc with the most wins (losses).[/li]
[li]“Game time” is OK as it is, but if you ever decide to change the “Played”, “Won” and “Lost” lines to be comparisons vs the top merc, then this one should be changed accordingly as well.[/li]
[li]Can we have the “WLR” circle in grey with “N/A” instead of 0% for mercs that have no results on their record? Right now if you sort by WLR unused mercs are mixed in with those unlucky ones who’ve never won.[/li]
[li]The “XP” circle is calculated as an absolute % of the total XP earned which feels inconsistant with the relative % used for the “XPM” next to it. And if you play with a variety of mercs, only a small section of this circle will get used and the difference in performance between mercs gets lost visually. I’d rather see a relative % used so that my top mercs shows a full circle.[/ul][/li]
Weapon Stats:
[ul]
[li]Similar to my comments on the account stats, revise the layout to better group things together and ditch “Time used secs”:[/li]
[li]“Time used mins” should be decimal, not just for display but also for “per min” calculations.[/li]
[li]“Assists per min” and “Kills per min” should be limited to 2 decimals at most.[/li]
[li]“Accuracy percentage” should be displayed as an actual percentage and limited to 2 decimals (“26.67%” instead of “0.266667”).[/ul][/li]
Badges Stats:
[ul]
[li]Need some sort of description for each badge, preferably a mouse-over popup as for the merc abilities on the selection page.[/li][/ul]