im not sure if its really a lag problem.
when you aim at an enemy player and shoot, you hit him, no (or almost no) lag.
it must be either bad programming or it is intended. when you aim at someone you usually get the player information instantly. so, basicly the game should know who youre aiming at and what their status is almost instantly.
in generell im wondering why splash damages removes mechanics that worked well and replaced them with laggy, buggy functions. no ammo packs, no health packs. bad decision imho. why not seperate buffs and ammo/health?
if it would be seperated you could have one key to drop health/ammo, and another key to revive someone. that way the game would not have to determine what to do when all of the sudden a buffable teammate runs between you and an incapacitated mate. and i think thats the problem.
