I think if I keep testing these things I’m never going to release them because I always find some new little thing to tweak.
We’ve been testing Mission Two for 6 months now and the gameplay is about as good as it is gonna get. It has a little bit of a learning curve to it. But once the teams have the strategy down, it is a hot potato of a fight. So I guess there won’t be a Beta release for this map. I really can’t improve on it. Hopefully, it will run on larger servers, but if it doesn’t, it doesn’t. I’ve really crammed a lot of complex scripting and entities into this one and I’ve already cut out virutually everything that is non-essential to keep the gamestate errors at bay. However, if you guys do manage to come up with a nasty bug that I haven’t found. I’ll certainly try to fix it.
For my Mission One redux, I am mostly just re-balancing the spawntimes after I made changes to the ally’s final spawn point. I’m also test compiling the night time version with the denser fog that has an improved frame rate for slower systems. For that one, it looks like I’m just going to go with the sky from Radar or a variation of it. But most of the changes for this map are bug fixes, and gamestate improvements. I’ve reduced the usage by about 8 percent with some scripting and entity improvements.
So, I’m just going make a final round of tests and pack these up and release them later this week.
But I’m sorry, you don’t get fries with that tank upgrade after all. 
…But you will get 35 mb of download time.