Praetoria-Mission One: Bunker Hill


(broloi) #61

Well, im pretty sure Diego got enough to do with the 2nd map…

If its gonna take as long as the 1st and is gonna be as good as the 1st, so just slow down.
I’m pretty sure he’s gonna tell you his thoughts about the 3rd when the 2nd is released…

Anyway, awsome map…


(c0m4r) #62

looks great, but it’s next too big map.


(TNR360) #63

the only map that is TOO BIG is that ugly castle thingy


(Diego) #64

the only map that is TOO BIG is that ugly castle thingy[/quote]

Some people just prefer smaller maps. Praetoria is certainly bigger than Fueldump, but it is smaller than MLB Temple by about 1/4 - 1/3. But he may also just mean the filesize. At 34.5 MB, this is one of the largest maps. But there are others that are bigger.

What map is the ugly castle thingy? The only big castle map that I can think of is Resurrection. And I happen to like that one.


(TNR360) #65

the only map that is TOO BIG is that ugly castle thingy[/quote]

Some people just prefer smaller maps. Praetoria is certainly bigger than Fueldump, but it is smaller than MLB Temple by about 1/4 - 1/3. But he may also just mean the filesize. At 34.5 MB, this is one of the largest maps. But there are others that are bigger.

What map is the ugly castle thingy? The only big castle map that I can think of is Resurrection. And I happen to like that one.[/quote]

I think its minas truth (but theres a note that the GFX arent final)

it does not look good at all (but a very nice attept at the castle design


(broloi) #66

Minas Truth is only alfa…


(c0m4r) #67

TNR360 more enemy territory servers offer us only standard or “clanbase-recomened” maps, 70% ppls want play only these maps, and when any admins try introduce to new maps, which have 40mb it’s realy difficult order ppls will download it… But if you try introduce to new maps, which have a few (like 4-5) mb, that’s easily. For example new dFx’s map “base”, only need a few days, and now my server ppls willingly will download base, and play there.

Let’s create maps for all peoples, not for elite.

sry for my n00b english, however i hope, that you understand this thing.


(Flippy) #68

Where do you get your statistics…? How do you know that 70% of the people who play ET only want to play 4-5 MB maps…?
That’s plain bullshit imo…

Maybe if you’re on dialup or something, then i can imagine you don’t want to wait for 40 MB to download…
But alot of people (espcially online gamers) have alot faster internet these days, and so do the servers. It will not take long at all to download the map for many people. And for those that do, well bad luck for them ^^


(Diego) #69

In my opinion, there are already plenty of maps that are around 4-5 MB in size. The reason they are so small is because they stick to using the stock ET shaders and textures. There is nothing wrong with that, but frankly, my eyes get tired of seeing the same look in every map.

Praetoria is really my first map for ET, but I knew when I started it that I did not want it to look like every other ET map and that requires a lot of new textures. I agree that many people probably prefer the smaller filesize of recognizable ET textures versus something new. Many people also prefer short 15 minute “competition” style maps versus larger, longer, multiple objective maps. However, I am not one of them. I like maps that break the norm, that have innovative objectives, and a unique look or style to them that set them apart.

I’m sure every mapper hopes to release his map to the public and have it become a widely accepted “must have” map on every server. But not every map will be as sucessful as “Raw Castle”,“Venice”, “MLB_Temple”, or “Supply Depot”. But just because a map has a small or large filesize is not a valid measurement of a map’s quality. It really is simply a matter of personal preference.

So, my basic philosophy as a mapper is to make the kind of map that I myself would like to play on. If I can do that sucessfully, then the long days, weeks, months, or even years needed to make the map will still be worthwhile. If other people enjoy my map as much as I do then that is also really great. If not, then at least I know I did not spend many months of work making a map that I don’t like for someone else to play only to find out they really don’t like it either. That IS a waste.


(TNR360) #70

VERY VERY well said


(system) #71

We have a large campaign on our server (61 Delicious CustomMaps / Standards) and the Map fits perfectly in it.
Its would be even worth it if it had double the MB size. Its just a one-time download , who cares :wink:

I put it right after the Vesuvius map so the players have to download a little some to play :smiley: But it is 100% worth it.

Btw. Diego you mentioned bigger maps. Can you tell me wich one (I did not test Exhumed though.(YET, but i will look into it tonight). :oops:


(Erls) #72

I’m sorry, but that is just bullshit. Perhaps within the ETPro community that is true, but in the ETPub and NQ communitites most people could care less if a map is 4 mb or 24 mb. As long as it looks nice and is fun to play your basic pub or nq player will enjoy it. Just look at the Bunker servers for examples. All of our servers are full for half the day (40 slots up to 64 slots), and we run 30 map (almost all custom maps) campaigns. In fact, almost every month we are adding 4 or 5 new maps to the campaigns, and we have never had people complain about a map size. They go to the bathroom, go get some food, or go grab a beer while download a map, and when they come back its done and they are playing again.

“Let’s create maps for all peoples, not for elite.”
This same arguement was used when ET first came out about FPS. People hated Transmitter because they couldnt play it with there old school, pre-2000 computers and graphic cards. In my mind, every mapper has the right to make maps how they want to make them. Big, small, great detail, shoddy detail, it is there call. if you want it done a certain way, you can put in the time and effort to make a map. Until you do that, don’t complain.


(c0m4r) #73

Diego I know, that you want create maps, that yourself would like to play on, and it’s positively, 'cause more servers host “small” maps, like braundorf_b4, supply, frostbite, and these maps are preferably playable. It’s so hard even to introduce new maps, which have more than 10mb (whatever), and which are bigger. Youre all have right, but easly to acceptance for more ppls are smaller. And sorry, now i know, that my arguments courageous (daring, i don’t know…), hasty.


(broloi) #74

That depents on download speed and if people have the paitent to download it…

Some servers have regulares, who would do anything for the server, even download a 32mb big map…


(Erls) #75

Dude, on the servers I play on it takes all of 5 seconds to download a 4 mb map. Diego’s map took me, I believe, close to 60, 65 seconds total to download. I was in the game before before the end of warmup. Clearly, you are playing on ETPro style servers. The maps you are naming are staples of the ETPro community: Smaller, competition maps geared towards 3v3 or 6v6. The maps we play on are server are geared towards 12v12, 20v20, 30v30. In fact, when we last tried to run supplydepot2 everyone complained because it was two small. The people who play on the servers I frequent (Bunker Servers), could care less about how big a map is. If we put it on one of our servers, our regulars expect it to be a well made enjoyable map. They are more than willing to wait one or two minutes to download a larger map, as they all do so and never complain. In fact, we normally get complaints because our maps are to small, to old, etc… I can also tell that the servers you play on either have horrible downloads or you have a horrible internet connection.

So, please remember this: Your style of play, your servers, attracts one type of player, the ETPro competitive player. My style, Diego’s style, etc… attracts another type of player. The player who doesn’t care about map size, file size, etc…, as they play ET to have fun for an hour or two a day, and could care less about map size. Furthermore, it is not hard at all to introduce new maps. Maybe on your server it is, but if thats the case then no one liked your server that much to begin with. if someone really likes a server, they will wait an extra minute or two to download a map.

Finally, your arguement is neither courageous or daring. It is based upon shallow thinking, with you thinking that everything should be designed for you and how you want it. As I said before: If you want a small, 4 or 5 mb map, make one yourself. Until you have made a map yourself, don’t tell competent, experienced mappers how to do something.


(c0m4r) #76

Ok Erls i understand it now,
and probably now i’ll change mod on my server to another than etpro :wink:


(Diego) #77

Exumed is one of them. However, since it does not run with the default hunkmegs I have not loaded it yet to look at. I think Marketgarden also used to be a 40 mb download. But I think someone has modified it to reduce that down a bit. I think Bridges was more along the lines of 24mb but I’m not sure. I’ll have to check out my collection when I get home. In fact I seem to recall someone long ago suggesting that we never make a map larger than 12-15 Mb because of the download time. But these days that argument seems a bit obsolete.

By the way, where is your server. I’d like to stop by sometime. A few servers I’ve played it on, I did not hear the airplane flyover sound effects when I was on the axis team. But other players did. I’m trying to find out if that is a server glitch, a map glitch, or related to how much lag I had on them.


(Ryan) #78

I just happen to like HUGE maps :lol:
But it also depends on how good it looks.

And come on, this is Diego’s FIRST map for ET.

Thats worth a applause man.
I think its one of the best maps out there, and that for a first attempt!
OMG :oops:


(iwound) #79

A really well made map Diego. I love all the detail like the individual buildings and rooms,
broken glass, the boat, textures and the atmosphere is good to.
I look forward to more of your maps. :notworthy:


(Diego) #80

Thanks, []v[]

You are probably the first person who likes the atmosphere. Most people don’t like the rusty fog color. The boat is a retextured version from Chavo_One’s Venice map. But the planes were mine. But the detail and open layout come with a price in performance and a lot of older machines choke on it.

I was toying with the idea of making an alternate version that would the divide the town and the bunker into separate areas to try to boost frame rate. But after some extensive testing, I realized that I would have to drastically redesign most of the map and that would then require even more testing to make sure the new design had a balanced gameplay. It just wasn’t worth the amount of time I would have to invest in it. By the time I got something like that finished, everyone would have probably upgraded their computer by then. :confused:

There are a handfull of small glitches in Mission One that have been brought to my attention that I may address in a future release. But somebody emailed me about allies using Double Jump on Jaymod servers to bypass all of the objectives to get into the main bunker. I haven’t had any luck running modded server at home to test this. I’m sure they can get inside, I’m just not sure how they are getting past the “kill” trigger I’ve placed inside the radar room that I use to kill allies who enter it before the tank blows the south defenses. So if anyone else reads this, try it out and let me know if you are able to get inside the radar room without hacking the script to disable the kill trigger.

In the meantime, I’ve been trying to get more done on Mission Two, but I’ve been working 6 days a week most of the summer so I haven’t had enough free time to make much progress.