Cheers for the info, managed to reproduce it, but tracking down will take some time; the crash doesn’t appear to happen till quite a while after things die (suspecting some nasty stack corruption somewhere, though I’m surprised that the thing dies on rendering but the game doesn’t actually fully kill itself for another 10/15 seconds).
polybuffers ?
bani
(bani)
#22
maybe you can look at the other annoying bug:
the engine will call ClientBegin() when the client isn’t ready. eg a player who is in the middle of connecting or downloading – on a map_restart, the engine calls ClientBegin() when it shouldn’t. this causes a number of very strange and annoying bugs :weird: