[QUOTE=xtl;191016]Hi,
the tool, from it’s premise, seems to be useful to the general quake 3 engine mapping audience, not just for ET. Have you though about opening up? I’m currently working on UrbanTerror maps, but I can’t use it; it always requires the etmain directory specifically.
thanks!
ps: since you decided to release the source, have you thought about just putting it up on google code or sourceforge? They provide everything for free (hosting, mirroring) for open source projects.[/QUOTE]
Hi,
Unfortunately I don’t know much about other Q3 engine games, let alone about mapping for them. The fact that it asks for the etmain directory specifically can of course be changed quickly, but I can imagine that other games also require other files, which would radically alter the way the application works. Also, I read the BSP file to find shaders, models etc but the BSP file has a slightly different format for every game…
Since the source is available you are of course happy to try it your self! But I am afraid I’m not going to make it work for every game. The problem is just that I don’t know anything about mapping for other games, and that would make it nearly impossible…
I’ve never used sourceforge of google code but I will look into it, seems like a good idea! Thanks.